Description
Josh, alias The Ghost, launched his criminal trajectory amid volatile struggles to control his phasing ability—a flaw that landed him imprisoned, targeted by rival gangs seeking to exploit his potential. Carmine, a seasoned super-criminal, orchestrated his release, molding him into the underworld’s elite while bankrolling his specialized suit, forging a partnership anchored in debt. Under Carmine’s tutelage, Josh honed his intangibility into precision, ascending to infamy as the globe’s premier cat burglar, slipping past defenses to claim untraceable high-value prizes.

After securing legendary status, he abandoned crime for architecture, bracing for his past’s inevitable return. When Johnny Bolt and Carmine recruited him for a Spanish heist, leveraging old loyalties, Josh reluctantly rejoined the fray. His phasing prowess proved critical: bypassing vaults, neutralizing guards, and countering adversaries like the superhuman Praetorian—though even his skills faltered against the hero’s might.

Post-heist profits fueled Josh’s bid to stabilize Greece’s economy through strategic land acquisitions, masking benevolence with calculated investment. Despite this veneer of reform, Carmine’s influence dragged him back into the shadows. Tasked with infiltrating the Union of Justice’s stronghold, he disabled security grids, outmaneuvered Praetorian, and extracted Count Orlok’s helmet from a fortified vault, demonstrating tactical ingenuity amid the crew’s faltering execution.

Josh’s duality persists: crisp business attire and architectural ambitions clash with his underworld legacy. Each return to heists—driven by Carmine’s leverage and latent loyalty—exposes the unresolved rift between his thirst for legitimacy and the gravitational pull of his criminal mastery.