TV-Series
Description
Kinako Tanaka is a second-year student and a central member of the tennis club at her high school. She is considered the primary protagonist of her story, acting as a key figure around whom much of the daily activity revolves. Her family runs a dagashiya, a traditional Japanese candy shop, a setting that sometimes intersects with her school life, such as when she is left in charge of the store for a day and her teammates come to visit.

In terms of personality, Kinako is portrayed as eccentric, a trait she shares with her fellow club members, though she often serves as the straight man, or tsukkomi, in response to the even more unusual behavior of her friend Marimo. She can be mischievous, occasionally using the responsibility of running the shop as an opportunity to entertain herself, sometimes at the expense of her visiting friends. Despite this, she is a dedicated member of the tennis club, which is the focal point of the group's activities.

Her motivations are tied to her friendships and her commitment to the tennis club. The story follows the girls as they practice for tournaments, navigate their daily routines, and face the gradual passage of time as their days as a team draw to a close. Kinako's role is to act as a catalyst for many of the group's amusing situations, from practicing super moves to handling mundane tasks like attending committee meetings.

Kinako shares key relationships with her three teammates: Ayako Suzuki, Kurumi Sato, and Nishi Nishiaraidaishi. Together, they form the core of the Usakame High tennis club, and the narrative focuses on their interactions, both during practice and in their leisure time. Her relationship with Marimo is particularly notable, as their contrasting personalities provide much of the comedic dynamic.

Throughout the series, Kinako experiences moments that hint at a developing awareness of her world, such as when she suddenly wakes up in class and questions whether her recent memories were a dream. The overarching theme of approaching graduation and the end of an era also affects her, as the team reflects on their time together. In one special episode, she takes the initiative to help a classmate with hiccups, trying various methods to cure the ailment. Her notable abilities are not superhuman; rather, they are her role as the dependable if occasionally mischievous heart of her friend group, her skill in tennis, and her capability in running the family candy shop.