TV-Series
Description
Jeanne d'Arc is a fictionalized version of the historical French heroine, appearing as a character in the French arc of the narrative. She is a teenage girl with long, light blonde hair that is tied at the ends and large, jade-green eyes. A notable and anachronistic feature of her design is the pair of glasses she wears, which surprises the main characters who encounter her. When not wearing armor, she is dressed in a simple white and grey dress and is often seen with a cross that she uses for prayer.
In stark contrast to her legendary reputation as a fearless warrior, this version of Jeanne d'Arc is initially portrayed as shy, timid, and deeply gentle. She is kind-hearted and has a strong aversion to violence and war, which makes her feel utterly unsuited for the military leadership role that history demands of her. Her primary internal motivation is to find the courage to fulfill what she believes is her divine mission to save France, a task she feels paralyzed to undertake.
Within the story, the main characters travel to France in the year 1427 during the Hundred Years' War to obtain her power. They first see her praying for a sign from God to protect France. After they appear from a mysterious light, she intervenes on their behalf when French soldiers mistake them for English spies, offering the travelers homemade sweets and vouching for their safety. Her curiosity is piqued when she witnesses the team playing soccer, a sport unknown in her time, and she joins them in a friendly match after being invited.
The character’s key relationships are central to her development. Her bond with Kirino is particularly significant, as he recognizes her inner turmoil and provides comfort and understanding when she feels her knights do not respect her. Through his encouragement and the support of the other travelers, she slowly begins to confront her fears. Her most crucial interaction is with Gabriel Garcia, who asks her why she believes she must lead the troops; her response, that she hears divine voices telling her to liberate Orleans, solidifies her purpose.
Initially, an attempt to perform a Mixi Max, the process of fusing a person with a historical figure's aura, between Jeanne and another character named Kinako fails because Jeanne has not yet awakened her true potential. Her character development arc focuses on overcoming her crippling fear, especially after witnessing a knight die before her eyes. After finding her courage with the help of her new friends, she finally embraces her destiny, successfully leads the French troops, and agrees to the Mixi Max process. Instead of Kinako, it is ultimately Kirino who successfully performs the Mixi Max with Jeanne's aura, granting him the power of a charismatic defender who can awaken courage in others. Her notable ability is providing this aura for the Mixi Max, and she is recognized as the second power of the Master's Teachings. Before the travelers depart for their own time, she gives Kirino a piece of candy as a farewell gift, a reminder of their time together.
In stark contrast to her legendary reputation as a fearless warrior, this version of Jeanne d'Arc is initially portrayed as shy, timid, and deeply gentle. She is kind-hearted and has a strong aversion to violence and war, which makes her feel utterly unsuited for the military leadership role that history demands of her. Her primary internal motivation is to find the courage to fulfill what she believes is her divine mission to save France, a task she feels paralyzed to undertake.
Within the story, the main characters travel to France in the year 1427 during the Hundred Years' War to obtain her power. They first see her praying for a sign from God to protect France. After they appear from a mysterious light, she intervenes on their behalf when French soldiers mistake them for English spies, offering the travelers homemade sweets and vouching for their safety. Her curiosity is piqued when she witnesses the team playing soccer, a sport unknown in her time, and she joins them in a friendly match after being invited.
The character’s key relationships are central to her development. Her bond with Kirino is particularly significant, as he recognizes her inner turmoil and provides comfort and understanding when she feels her knights do not respect her. Through his encouragement and the support of the other travelers, she slowly begins to confront her fears. Her most crucial interaction is with Gabriel Garcia, who asks her why she believes she must lead the troops; her response, that she hears divine voices telling her to liberate Orleans, solidifies her purpose.
Initially, an attempt to perform a Mixi Max, the process of fusing a person with a historical figure's aura, between Jeanne and another character named Kinako fails because Jeanne has not yet awakened her true potential. Her character development arc focuses on overcoming her crippling fear, especially after witnessing a knight die before her eyes. After finding her courage with the help of her new friends, she finally embraces her destiny, successfully leads the French troops, and agrees to the Mixi Max process. Instead of Kinako, it is ultimately Kirino who successfully performs the Mixi Max with Jeanne's aura, granting him the power of a charismatic defender who can awaken courage in others. Her notable ability is providing this aura for the Mixi Max, and she is recognized as the second power of the Master's Teachings. Before the travelers depart for their own time, she gives Kirino a piece of candy as a farewell gift, a reminder of their time together.