TV-Series
Description
Raimu Nejikawa is a seventeen-year-old second-year student at Seiō Academy and the director of the school's Robot Research Club. She has pink hair cut to neck length, with oblique bangs and the back section tied into twin tails, and light purple eyes; she also wears pink horn-rimmed glasses. Unlike other students, she wears a rainbow-colored blazer.
Her defining trait is a deep enthusiasm for robots and machines. She constantly researches robots, builds them herself, and readily agrees to repair any machine when asked. This passion is so strong that her love of robots is often described as greater than her interest in people. In social matters she is not naturally cooperative and tends to focus only on what she likes, and she is poor at romantic relationships with humans; by contrast, she frequently develops romantic feelings for robots. Her constant companion is a small self-made robot named R-3PI, which is often seen resting on her shoulder.
Her central motivation is her dream of a future in which humans and robots coexist peacefully in society, and her activities as an inventor and researcher are directed toward that ideal. This goal gives her a distinctive purpose within the school setting, as she stands out both through her appearance and through her technical expertise. Her notable abilities include a strong aptitude for mechanical repair, robotics engineering, and invention, and in the game's battle events she contributes support skills tied to her POP attribute that boost allies' attack power and damage enemies.
Her most significant relationship is with R-3PI, the robot she built, which accompanies her through daily life. She also has a notable connection with Miss Monochrome, an android character, as Raimu's familiarity with robotics sparks Miss Monochrome's interest. Her card profiles also link her to other students with scientific interests and to those who, like her, struggle with social interaction.
Across various event scenarios, she is shown in settings ranging from memories of junior high school to seasonal school activities such as cultural festival management, summer activities, river play, cherry blossom viewing, and after-school dates. These portrayals show her engaging with the broader rhythms of school life while remaining centered on her inventions, a character whose solitary focus on machines exists alongside her gradual participation in the world around her.
Her defining trait is a deep enthusiasm for robots and machines. She constantly researches robots, builds them herself, and readily agrees to repair any machine when asked. This passion is so strong that her love of robots is often described as greater than her interest in people. In social matters she is not naturally cooperative and tends to focus only on what she likes, and she is poor at romantic relationships with humans; by contrast, she frequently develops romantic feelings for robots. Her constant companion is a small self-made robot named R-3PI, which is often seen resting on her shoulder.
Her central motivation is her dream of a future in which humans and robots coexist peacefully in society, and her activities as an inventor and researcher are directed toward that ideal. This goal gives her a distinctive purpose within the school setting, as she stands out both through her appearance and through her technical expertise. Her notable abilities include a strong aptitude for mechanical repair, robotics engineering, and invention, and in the game's battle events she contributes support skills tied to her POP attribute that boost allies' attack power and damage enemies.
Her most significant relationship is with R-3PI, the robot she built, which accompanies her through daily life. She also has a notable connection with Miss Monochrome, an android character, as Raimu's familiarity with robotics sparks Miss Monochrome's interest. Her card profiles also link her to other students with scientific interests and to those who, like her, struggle with social interaction.
Across various event scenarios, she is shown in settings ranging from memories of junior high school to seasonal school activities such as cultural festival management, summer activities, river play, cherry blossom viewing, and after-school dates. These portrayals show her engaging with the broader rhythms of school life while remaining centered on her inventions, a character whose solitary focus on machines exists alongside her gradual participation in the world around her.