TV-Series
Description
Arata Sagimori is a second-year student at Achiga Girls' Academy and serves as the vice-captain of its mahjong team. She becomes the final member to join the newly reformed club, rounding out the five-person squad necessary for competition.
Arata has a calm and cool-headed personality, often being described as the most reliable and stable member of the group. This dependability leads the team's coach, Harue Akado, to appoint her as the president of the mahjong club. Despite her composed exterior, she holds a deep and long-standing admiration for Harue. This admiration dates back to her childhood when she was a student in Harue's mahjong class. When Harue suffered a devastating loss in the national tournament semi-finals and subsequently quit playing, a young Arata was deeply affected, losing her own passion for the game and stepping away from mahjong entirely.
Her motivation to play is reignited when she learns that Harue has returned to Achiga to serve as the team's coach. Initially, Arata joins the club only in name, but her childhood enthusiasm for the game is quickly revived. Her personal goal becomes intertwined with Harue's redemption, as she is determined to help lead the team back to the national stage, the very place where her mentor once faltered. She cherishes a necktie that Harue gave her long ago as a substitute for an autograph, wearing it as a symbol of their connection and her resolve.
Within the story, Arata plays a crucial role as the team's vice-captain, competing in the crucial lieutenant match. Her relationships with her teammates are supportive, particularly with Kuro Matsumi, whose family she has known since childhood. However, her most significant relationship is with Harue, who acts as both a coach and a personal inspiration. Arata's development sees her transition from a disillusioned former player to a committed and passionate competitor who carries the weight of her team's hopes and her coach's unfinished business.
Arata possesses a distinctive and highly unusual playing style that directly reflects her family background. She works at her grandmother's bowling alley and wears a bowling glove during matches. Her abilities are built around creating complex multi-sided waits, which are the tiles she needs to complete a winning hand. She primarily uses the pinzu (dots) suit, crafting hand patterns that mirror common bowling pin formations, such as the Greek Church or the washout. This results in her having a large number of possible winning tiles, making her hands difficult to read. A keen observer notes that her style is outdated, as it mimics the old-fashioned techniques of Harue Akado. A key aspect of her strategy involves exploiting gaps in opponents' defenses, using honor tiles as safe discards to set up her unique waits and catch her adversaries off guard.
Arata has a calm and cool-headed personality, often being described as the most reliable and stable member of the group. This dependability leads the team's coach, Harue Akado, to appoint her as the president of the mahjong club. Despite her composed exterior, she holds a deep and long-standing admiration for Harue. This admiration dates back to her childhood when she was a student in Harue's mahjong class. When Harue suffered a devastating loss in the national tournament semi-finals and subsequently quit playing, a young Arata was deeply affected, losing her own passion for the game and stepping away from mahjong entirely.
Her motivation to play is reignited when she learns that Harue has returned to Achiga to serve as the team's coach. Initially, Arata joins the club only in name, but her childhood enthusiasm for the game is quickly revived. Her personal goal becomes intertwined with Harue's redemption, as she is determined to help lead the team back to the national stage, the very place where her mentor once faltered. She cherishes a necktie that Harue gave her long ago as a substitute for an autograph, wearing it as a symbol of their connection and her resolve.
Within the story, Arata plays a crucial role as the team's vice-captain, competing in the crucial lieutenant match. Her relationships with her teammates are supportive, particularly with Kuro Matsumi, whose family she has known since childhood. However, her most significant relationship is with Harue, who acts as both a coach and a personal inspiration. Arata's development sees her transition from a disillusioned former player to a committed and passionate competitor who carries the weight of her team's hopes and her coach's unfinished business.
Arata possesses a distinctive and highly unusual playing style that directly reflects her family background. She works at her grandmother's bowling alley and wears a bowling glove during matches. Her abilities are built around creating complex multi-sided waits, which are the tiles she needs to complete a winning hand. She primarily uses the pinzu (dots) suit, crafting hand patterns that mirror common bowling pin formations, such as the Greek Church or the washout. This results in her having a large number of possible winning tiles, making her hands difficult to read. A keen observer notes that her style is outdated, as it mimics the old-fashioned techniques of Harue Akado. A key aspect of her strategy involves exploiting gaps in opponents' defenses, using honor tiles as safe discards to set up her unique waits and catch her adversaries off guard.