TV-Series
Description
Kree is a raven and a constant animal companion of Jasmine, the wild girl from the Forests of Silence. Physically, he is a sleek black bird with the sharp eyesight typical of ravens, though his plumage can sometimes appear closer to a blackbird in certain official illustrations. His origin story is marked by tragedy: his family was captured and eaten by the sorceress Thaegan. A very young Jasmine discovered the orphaned bird in the forest and, having lost her own parents to the Grey Guards, took him in and cared for him. This shared experience of loss forged a deep, unbreakable bond between them.
Personality-wise, Kree is fiercely loyal and protective toward Jasmine. He regards her as his master and will not tolerate any offensive behaviour directed at her. He is alert, observant, and quick to react to perceived threats. Despite being an animal, he displays notable intelligence and cunning, capable of understanding situations and acting on his own initiative. His temperament is generally serious and watchful, though he can be fiercely aggressive when Jasmine or her friends are in danger.
Kree’s primary motivation is to safeguard Jasmine. He stays by her side through every danger and rarely leaves her for long. His actions are driven by a simple but powerful devotion; he does not need grand quests or personal gain. That devotion extends secondarily to Jasmine’s human companions, Lief and Barda, whom he assists as a loyal ally throughout their journey to restore the Belt of Deltora.
His role in the story is that of a scout, an early warning system, and an occasional weapon. Because he can fly high and far, he is able to spot perils—such as approaching enemies or hazards—long before the others can, and he communicates this danger with sharp cries. This aerial reconnaissance proves invaluable again and again. He also directly intervenes in critical moments. When the group enters Thaegan’s territory, Jasmine, fearing for his life, tries to send him away. Kree disobeys and later returns to deliver the killing blow himself: he pecks Thaegan’s finger, drawing the single drop of blood that destroys her. In the city of Rithmere, he helps the companions by exposing a gambling trickster named Ferdinand, ruining the con by pulling away a cloth to reveal hidden mechanisms. As the group’s fame grows, the Shadow Lord’s servants are told to look for three travellers accompanied by a black bird, forcing Kree and Jasmine to briefly separate from Lief and Barda to avoid detection. Later, during the events of the second series, an enemy named Paff drugs him and inserts a tracking device into a wound so that the Shadow Lord can spy on the companions; Jasmine eventually removes the device. After Lief becomes king, Kree takes on the official role of a palace messenger bird, but he continues to prefer staying close to Jasmine rather than performing formal duties.
Kree’s key relationships are defined by his bond with Jasmine. She is his rescuer and the person to whom he is utterly devoted. Their connection is one of mutual trust and survival, born in the forest and enduring through every stage of their lives. With Filli, the small grey creature Jasmine also keeps close, Kree shares a quieter coexistence as part of Jasmine’s small animal family—there is no rivalry, only parallel loyalty. With Lief and Barda, Kree is a helpful companion. He neither distrusts nor fawns over them; he simply accepts them as Jasmine’s pack and protects them accordingly.
Development in Kree is subtle but present. He begins as a scarred survivor, a bird whose entire family was devoured, living only to be faithful to the girl who saved him. Over the course of the adventures, he adapts from a purely forest-dwelling creature to someone who can navigate human towns, even briefly working a mechanical wheel under a con man’s control. His transition, after the quest, into a palace environment shows a capacity to adjust to a settled life while never losing his core identity as Jasmine’s guardian. The tracking-device incident also illustrates the vulnerability that his proximity to the protagonists brings, yet it does not weaken his resolve to remain with them.
Kree’s notable abilities are straightforward but effective. His flight gives the group unmatched vertical and horizontal reach for scouting. His vision is superb, letting him spot details from great distances, often before any human could. His intelligence stands out: he comprehends complex situations, obeys and sometimes disobeys strategic commands to achieve a greater good, and can out-think human opponents, as he did with Ferdinand and with Thaegan. In combat, his beak and talons serve as precise weapons, capable of delivering a fatal strike to a powerful sorceress. Together, these traits make him more than a pet; he is an active, decision-making member of the fellowship, a silent but ever-present guardian whose contribution to the survival and success of the heroes is consistently demonstrated.
Personality-wise, Kree is fiercely loyal and protective toward Jasmine. He regards her as his master and will not tolerate any offensive behaviour directed at her. He is alert, observant, and quick to react to perceived threats. Despite being an animal, he displays notable intelligence and cunning, capable of understanding situations and acting on his own initiative. His temperament is generally serious and watchful, though he can be fiercely aggressive when Jasmine or her friends are in danger.
Kree’s primary motivation is to safeguard Jasmine. He stays by her side through every danger and rarely leaves her for long. His actions are driven by a simple but powerful devotion; he does not need grand quests or personal gain. That devotion extends secondarily to Jasmine’s human companions, Lief and Barda, whom he assists as a loyal ally throughout their journey to restore the Belt of Deltora.
His role in the story is that of a scout, an early warning system, and an occasional weapon. Because he can fly high and far, he is able to spot perils—such as approaching enemies or hazards—long before the others can, and he communicates this danger with sharp cries. This aerial reconnaissance proves invaluable again and again. He also directly intervenes in critical moments. When the group enters Thaegan’s territory, Jasmine, fearing for his life, tries to send him away. Kree disobeys and later returns to deliver the killing blow himself: he pecks Thaegan’s finger, drawing the single drop of blood that destroys her. In the city of Rithmere, he helps the companions by exposing a gambling trickster named Ferdinand, ruining the con by pulling away a cloth to reveal hidden mechanisms. As the group’s fame grows, the Shadow Lord’s servants are told to look for three travellers accompanied by a black bird, forcing Kree and Jasmine to briefly separate from Lief and Barda to avoid detection. Later, during the events of the second series, an enemy named Paff drugs him and inserts a tracking device into a wound so that the Shadow Lord can spy on the companions; Jasmine eventually removes the device. After Lief becomes king, Kree takes on the official role of a palace messenger bird, but he continues to prefer staying close to Jasmine rather than performing formal duties.
Kree’s key relationships are defined by his bond with Jasmine. She is his rescuer and the person to whom he is utterly devoted. Their connection is one of mutual trust and survival, born in the forest and enduring through every stage of their lives. With Filli, the small grey creature Jasmine also keeps close, Kree shares a quieter coexistence as part of Jasmine’s small animal family—there is no rivalry, only parallel loyalty. With Lief and Barda, Kree is a helpful companion. He neither distrusts nor fawns over them; he simply accepts them as Jasmine’s pack and protects them accordingly.
Development in Kree is subtle but present. He begins as a scarred survivor, a bird whose entire family was devoured, living only to be faithful to the girl who saved him. Over the course of the adventures, he adapts from a purely forest-dwelling creature to someone who can navigate human towns, even briefly working a mechanical wheel under a con man’s control. His transition, after the quest, into a palace environment shows a capacity to adjust to a settled life while never losing his core identity as Jasmine’s guardian. The tracking-device incident also illustrates the vulnerability that his proximity to the protagonists brings, yet it does not weaken his resolve to remain with them.
Kree’s notable abilities are straightforward but effective. His flight gives the group unmatched vertical and horizontal reach for scouting. His vision is superb, letting him spot details from great distances, often before any human could. His intelligence stands out: he comprehends complex situations, obeys and sometimes disobeys strategic commands to achieve a greater good, and can out-think human opponents, as he did with Ferdinand and with Thaegan. In combat, his beak and talons serve as precise weapons, capable of delivering a fatal strike to a powerful sorceress. Together, these traits make him more than a pet; he is an active, decision-making member of the fellowship, a silent but ever-present guardian whose contribution to the survival and success of the heroes is consistently demonstrated.