TV-Series
Description
Gramps Brass, known simply as Brass, is a significant figure in the backstory of the series as the adoptive grandfather of the protagonist, Dai. He is a monster magician who resides on the peaceful island of Dermline, a sanctuary for former monsters freed from the will of the Demon Lord Hadlar.
The story begins with Brass living a quiet life on Dermline Island, where he found and raised Dai as his own after the baby washed ashore. He is depicted as a kind and well-meaning guardian who cares deeply for the monsters and his grandson. His personality is gentle and nurturing, though he is also characterized by a certain amount of frustration, as his attempts to train Dai in the ways of a magician are repeatedly unsuccessful, as the boy dreams only of becoming a hero.
A lump shaman by nature, Brass's primary role in the story is that of the wise elder who sets the stage for the adventure. He is the one who tells the young Dai the legendary story of the hero Avan who defeated the Demon Lord Hadlar, instilling in the boy the initial spark of his dream. His motivation is simple and paternal: to protect Dai and provide him with a safe, peaceful life. Even when Dai chooses the path of a warrior rather than a mage, Brass continues to support him.
His most crucial relationship is, of course, with Dai, who he loves as a grandson. He also shares a bond with Golden Metal Slime, Gomechan, who is Dai's best friend and part of their family unit on the island. Brass serves as a foundational anchor for Dai, representing the peaceful home and innocent childhood that the young hero fights to protect. When the resurrected Hadlar threatens Brass, it triggers a powerful display of Dai's latent abilities, demonstrating that his grandfather's safety is one of his primary emotional triggers.
Regarding notable abilities, Brass is explicitly identified as a practitioner of magic. In the series, he is a magician who attempts to instruct Dai in spells, though his power is not on the level of the main villainous or heroic figures. His most significant contributions are his wisdom, his care for the monster community, and his role as a guardian rather than any spectacular combat feats.
The story begins with Brass living a quiet life on Dermline Island, where he found and raised Dai as his own after the baby washed ashore. He is depicted as a kind and well-meaning guardian who cares deeply for the monsters and his grandson. His personality is gentle and nurturing, though he is also characterized by a certain amount of frustration, as his attempts to train Dai in the ways of a magician are repeatedly unsuccessful, as the boy dreams only of becoming a hero.
A lump shaman by nature, Brass's primary role in the story is that of the wise elder who sets the stage for the adventure. He is the one who tells the young Dai the legendary story of the hero Avan who defeated the Demon Lord Hadlar, instilling in the boy the initial spark of his dream. His motivation is simple and paternal: to protect Dai and provide him with a safe, peaceful life. Even when Dai chooses the path of a warrior rather than a mage, Brass continues to support him.
His most crucial relationship is, of course, with Dai, who he loves as a grandson. He also shares a bond with Golden Metal Slime, Gomechan, who is Dai's best friend and part of their family unit on the island. Brass serves as a foundational anchor for Dai, representing the peaceful home and innocent childhood that the young hero fights to protect. When the resurrected Hadlar threatens Brass, it triggers a powerful display of Dai's latent abilities, demonstrating that his grandfather's safety is one of his primary emotional triggers.
Regarding notable abilities, Brass is explicitly identified as a practitioner of magic. In the series, he is a magician who attempts to instruct Dai in spells, though his power is not on the level of the main villainous or heroic figures. His most significant contributions are his wisdom, his care for the monster community, and his role as a guardian rather than any spectacular combat feats.