Hailing from the resource-poor village of Rayaka near the Clover Kingdom's border, Magna Swing was born into a peasant family. At fifteen, receiving his grimoire set him on an unexpected path: joining the Black Bull squad of the Magic Knights, a decision fueled by admiration for his village mayor and a drive to transcend his origins. This choice surprised his community. His early days in the squad forged intense loyalty towards Captain Yami Sukehiro, shaping his sense of purpose.
Magna possesses a lean build. Distinguishing features include light grey hair atop his head with black sides, a black mohawk, and a straight-line facial mark flanked by three pairs of dots on his left forehead. His typical attire consists of a white shirt, a half-torso navy leather jacket, navy trousers, black fingerless gloves, blue shades, and a chain hanging from his waist. His grimoire pouch displays a skull-and-crossbones symbol. As a Black Bull member, he wears the squad's signature black robe with hood and insignia.
He charges through life with a hot-blooded, impulsive demeanor and a notoriously short temper, frequently clashing with squadmates over minor irritations like stolen desserts. Magna initially adopts a tough-guy stance toward newcomers but shows respect to those proving their worth, as when Asta deflected his fireball during initiation. Beneath this brash exterior lies deep loyalty, fierce protectiveness toward allies, and a strong commitment to defending civilians. He volunteered to supervise Asta and Noelle Silva's first mission, reflecting his sense of responsibility. His selflessness emerges during crises, shielding villagers in Sosshi or confronting enemies who harm innocents.
Key events define his journey. After losing a bet with Sosshi's chief, Magna led Asta and Noelle on a boar-hunting mission that escalated into battle against the rogue mage Heath Grice. Depleted of magic, he relied on Asta's intervention and Noelle's defensive spells, later restraining survivors for interrogation. During dungeon exploration, he reacted indignantly to Asta's ignorance and later partnered with Luck Voltia on assignments, boasting about mission stars despite his lowly 5th Class Junior rank—a revelation that shocked him, especially compared to Charmy Pappitson's higher status. At the Seabed Temple, teamed with Luck against priest Gio and terrorist Vetto, Magna combined his Flame Magic with Luck's lightning for the "Flame-Lightning Explosive Cannon." Though Vetto blocked their attack, their persistence exemplified Magna's refusal to surrender; he was later rescued by Vanessa Enoteca after collapsing from exhaustion. Personal struggles include frequent gambling of his salary at Kikka's black-market casinos, often losing possessions, and chaotic beach antics where Luck ignited his minimal swimwear with lightning, causing frantic chases.
Magna wields Flame Magic, channeling it through baseball-themed techniques like "Exploding Fireball" and "Grand Slam" (a flaming bat). His spells include area-control variants such as "Prison Kill Buckshot" and "Flame Rope Solid Binding Formation," alongside evasive tactics like "Extreme Killing Vanishing Fireball," which teleports before striking. Collaborative techniques with Luck, like "United Attack," merge their magics for amplified effects. Statistically, his abilities prioritize magical attack potency over physical defense, with combat skills inflicting burns or stuns.
Relationships shape his growth: his rivalry with Luck Voltia evolved into mutual reliance during battles, while his mentorship of Asta highlights his recognition of determination in others. He shares camaraderie with Black Bull members, cheering Noelle during training and enduring Charmy's antics. Despite conflicts, his bond with the squad remains foundational to his identity.