TV-Series
Description
Chester Ray Galford rules as the feudal lord of Faltra City in the Kingdom of Lyferia and holds the military rank of lieutenant general. He appears as a middle-aged man, consistently shown wearing a white military uniform. Thirty years before the main events, he achieved recognition as an officially acknowledged hero for his pivotal role in defeating the Demon King Enkvaros during the war against demonic beings. This victory cemented his reputation as a legendary warrior capable of single-handedly repelling armies, solidifying his status and authority within Faltra.
Personality-wise, Galford exhibits condescension, arrogance, and spitefulness, coupled with pronounced racist and sexist tendencies. Despite these traits, he prioritizes the safety of Faltra's citizens, employing a "Villain with Good Publicity" approach that leverages his heroic image to justify extreme measures. He harbors deep contempt for adventurers, viewing them as selfish and unreliable, even as they defend the city during threats while he remains inactive. This contempt focuses intensely on Diablo, whom he frequently insults and belittles. His leadership philosophy centers on "Realpolitik," evaluating individuals solely as assets or liabilities, and he staunchly adheres to "Might Makes Right," believing power determines validity.
During the conflict with the elven kingdom of Greenwood, he withheld critical intelligence about an impending elven ultimatum from the adventurer's guild, creating a "Double Think" scenario where his actions contradicted his stated goal of preventing war. Later, he orchestrated an ambush on Diablo's group following their battle with the Force Hydra, exploiting their exhaustion to capture the elven princess Shera L. Greenwood. In this operation, he killed the unarmed, retreating elven prince Keera L. Greenwood, justifying it by claiming adventurers couldn't secure Shera. After losing his duel to Diablo, he dared Diablo to kill him, which Diablo suspected was a trap.
As a combatant, Galford ranks among the most powerful humans. Diablo estimates his level at 120 or higher, noting exceptional speed and precision, exemplified by severing Alicia Crystella's blade mid-draw faster than bystanders could perceive. His signature "Martial Arts" include an unnamed absolute defense skill, "Heat Sonic" (requiring level 120, delivering eight instantaneous fiery slashes), and "Sword of Light" (manifesting a blade from spiritual energy). His tactics involve "Death of a Thousand Cuts" to overwhelm foes and "Combat Pragmatism," such as deploying invisibility cloaks for his troops. He utilizes magic barriers and elemental sword enhancements, reflecting "Magic Knight" capabilities.
His relationships are defined by utility and antagonism. He views Diablo as a foil: both adhere to "Good Is Not Nice," but Diablo avoids unnecessary conflict while Galford preemptively incites it. He dismisses other characters, including adventurers and demihumans, as beneath his regard unless they serve his objectives for Faltra's protection.
Personality-wise, Galford exhibits condescension, arrogance, and spitefulness, coupled with pronounced racist and sexist tendencies. Despite these traits, he prioritizes the safety of Faltra's citizens, employing a "Villain with Good Publicity" approach that leverages his heroic image to justify extreme measures. He harbors deep contempt for adventurers, viewing them as selfish and unreliable, even as they defend the city during threats while he remains inactive. This contempt focuses intensely on Diablo, whom he frequently insults and belittles. His leadership philosophy centers on "Realpolitik," evaluating individuals solely as assets or liabilities, and he staunchly adheres to "Might Makes Right," believing power determines validity.
During the conflict with the elven kingdom of Greenwood, he withheld critical intelligence about an impending elven ultimatum from the adventurer's guild, creating a "Double Think" scenario where his actions contradicted his stated goal of preventing war. Later, he orchestrated an ambush on Diablo's group following their battle with the Force Hydra, exploiting their exhaustion to capture the elven princess Shera L. Greenwood. In this operation, he killed the unarmed, retreating elven prince Keera L. Greenwood, justifying it by claiming adventurers couldn't secure Shera. After losing his duel to Diablo, he dared Diablo to kill him, which Diablo suspected was a trap.
As a combatant, Galford ranks among the most powerful humans. Diablo estimates his level at 120 or higher, noting exceptional speed and precision, exemplified by severing Alicia Crystella's blade mid-draw faster than bystanders could perceive. His signature "Martial Arts" include an unnamed absolute defense skill, "Heat Sonic" (requiring level 120, delivering eight instantaneous fiery slashes), and "Sword of Light" (manifesting a blade from spiritual energy). His tactics involve "Death of a Thousand Cuts" to overwhelm foes and "Combat Pragmatism," such as deploying invisibility cloaks for his troops. He utilizes magic barriers and elemental sword enhancements, reflecting "Magic Knight" capabilities.
His relationships are defined by utility and antagonism. He views Diablo as a foil: both adhere to "Good Is Not Nice," but Diablo avoids unnecessary conflict while Galford preemptively incites it. He dismisses other characters, including adventurers and demihumans, as beneath his regard unless they serve his objectives for Faltra's protection.