OVA
Description
Kazuki Sendo begins as an artistically talented yet indifferent student, rejected from a fine arts college despite his natural abilities due to insufficient effort. This failure leaves him directionless until his friend Taishi Kuhonbutsu introduces him to doujinshi at the Comic Party convention. Initially overwhelmed, Kazuki finds inspiration and forms the circle "Brother 2" with Taishi handling logistics while Kazuki creates the artwork.

In the original game and manga, Kazuki is a college student, while the first anime depicts him as a high school student. Across all media, his journey starts with creating derivative parodies influenced by Taishi. He gradually develops a commitment to original storytelling and artistic authenticity, spurred partly by critiques from his childhood friend Mizuki Takase. Mizuki opposes his involvement in otaku culture and voices concern over his abandonment of personal artistic style.

Kazuki navigates the commercial challenges of doujinshi, experiencing poor sales at his first convention, Comic Bravo, where he observes the market's preference for flashier works. This experience, alongside interactions with peers like the shy but talented Aya Hasebe, reinforces his resolve to prioritize creative integrity over commercial success. His dedication leads to personal sacrifices, including neglecting academics and straining his relationship with Mizuki, who feels sidelined.

In later story arcs, particularly the *Comic Party Revolution* OVA and TV series, Kazuki appears more established in the doujinshi community. He continues balancing artistic growth with interpersonal relationships, collaborating with peers such as the passionate Yuu Inagawa and the competitive Eimi Ohba. His character arc consistently focuses on perseverance through creative challenges, evolving from an uncertain novice to a determined artist valuing originality and community.

Physically, Kazuki has gray or brown hair and brown eyes, appearing as a teenager. His personality blends artistic passion with initial naivete about the doujinshi industry, maturing through experiences like print shop negotiations with Chisa Tsukamoto and observing diverse creative approaches from fellow artists.