OVA
Description
Crevaniel, born Crevaniel Solo, is a human male with fiery red hair and piercing amber eyes, standing at 175 cm. A Ruin Child transformed through angelic remodeling surgery to combat celestial forces, he becomes pivotal to humanity’s struggle against angelic incursions. Rescued by mercenary Dixon after his village’s destruction by Vester, he spends 15 years within the Alten Schwart mercenary group, honing combat mastery and specializing in sword-based ring weapons.
His lineage ties him to Blunteer, an older brother figure initially unknown to him, both bearing the "angelic children" designation. His destiny intertwines with an ancient civilization’s war against angels, unraveling as he encounters a six-winged angel on a mission. This sparks a journey through political strife, alliances with nations like Dulkheim and Marcurey, and clashes against angels like Achiel. Critical moments include losing his familiar, forging a replacement, and activating a device that eradicates magic, triggering his temporary erasure from reality.
Alternate timelines in media like *OVER RELOADED* depict divergent choices: sparing allies Roomise and Bauer to avert sacrifices, remaining in his world, or returning to Dulkheim to pursue conquest or peace. The *Return* arc explores his year trapped in a void before emerging in parallel-world Kirschland, collaborating with figures like Monica to reunite with comrades in epilogues.
Drama CDs highlight his composed leadership, tactical brilliance, and internal strife upon discovering Blunteer’s kinship. Bonds with allies, including potential romances, shape over 40 endings influenced by player-driven interactions during missions and downtime, culminating in outcomes like diplomatic voyages or confronting lingering threats post-conflict.
Combat-wise, he masters nearly all skills save niche specialties, wielding signature techniques such as *Sword Dance* for devastating area assaults. His angelic heritage sporadically manifests blood-hued wings during critical story events, underscoring his otherworldly legacy.
His lineage ties him to Blunteer, an older brother figure initially unknown to him, both bearing the "angelic children" designation. His destiny intertwines with an ancient civilization’s war against angels, unraveling as he encounters a six-winged angel on a mission. This sparks a journey through political strife, alliances with nations like Dulkheim and Marcurey, and clashes against angels like Achiel. Critical moments include losing his familiar, forging a replacement, and activating a device that eradicates magic, triggering his temporary erasure from reality.
Alternate timelines in media like *OVER RELOADED* depict divergent choices: sparing allies Roomise and Bauer to avert sacrifices, remaining in his world, or returning to Dulkheim to pursue conquest or peace. The *Return* arc explores his year trapped in a void before emerging in parallel-world Kirschland, collaborating with figures like Monica to reunite with comrades in epilogues.
Drama CDs highlight his composed leadership, tactical brilliance, and internal strife upon discovering Blunteer’s kinship. Bonds with allies, including potential romances, shape over 40 endings influenced by player-driven interactions during missions and downtime, culminating in outcomes like diplomatic voyages or confronting lingering threats post-conflict.
Combat-wise, he masters nearly all skills save niche specialties, wielding signature techniques such as *Sword Dance* for devastating area assaults. His angelic heritage sporadically manifests blood-hued wings during critical story events, underscoring his otherworldly legacy.