TV-Series
Description
Nearl, once hailed as the Radiant Knight of Kazimierz, transitioned from her homeland's knighthood to become a core combatant for Rhodes Island. Her military discipline shines across defense tactics, mobile warfare, and direct assault engagements.
Initially deployed as a Defender Operator, she uniquely blends defensive blocking with healing support. Her trait enables healing allies through skills while holding enemies at bay. The "First Aid" skill automatically restores health to allies below 50% HP based on her attack power, storing multiple charges when upgraded. "First Aid Mode" shifts her focus entirely to healing, significantly boosting attack power but extending attack intervals during activation.
Progression refines her capabilities: At Elite 1, she gains an additional block count and the "Healing Boost" talent, enhancing healing output. Elite 2 evolves this into "Pegasus’s Halo," globally increasing healing received by all deployed allies. Operator Modules further augment her healing, adding bonuses and conditional enhancements like extra restoration for allies under 50% HP.
A distinct variant, "Nearl the Radiant Knight," pivots to offensive prowess with expanded range and true damage. "Flaming Edge" permanently enhances her attack range, power, and speed upon activation. "Night-scouring Gleam" allows deployment without consuming slots, grants attack boosts and shields, and avoids redeployment penalties when following Kazimierz-affiliated Operators. Her ultimate, "Blazing Sun’s Obeisance," summons a damaging entity that stuns enemies and converts her attacks to true damage against blocked foes while amplifying offensive parameters.
Her background holds complexity: Though falsely labeled Infected, she joined the support group "Followers" after departing Rhodes Island, serving as a key figure. Her narrative reflects internal conflict over combating overwhelming threats, yet underscores unwavering resolve to protect others—embodied by her radiant Arts and warhammer. Scratched Kazimierz heraldry on her armor symbolizes her break from the homeland and ongoing fight against injustices like mercenary predation.
Initially deployed as a Defender Operator, she uniquely blends defensive blocking with healing support. Her trait enables healing allies through skills while holding enemies at bay. The "First Aid" skill automatically restores health to allies below 50% HP based on her attack power, storing multiple charges when upgraded. "First Aid Mode" shifts her focus entirely to healing, significantly boosting attack power but extending attack intervals during activation.
Progression refines her capabilities: At Elite 1, she gains an additional block count and the "Healing Boost" talent, enhancing healing output. Elite 2 evolves this into "Pegasus’s Halo," globally increasing healing received by all deployed allies. Operator Modules further augment her healing, adding bonuses and conditional enhancements like extra restoration for allies under 50% HP.
A distinct variant, "Nearl the Radiant Knight," pivots to offensive prowess with expanded range and true damage. "Flaming Edge" permanently enhances her attack range, power, and speed upon activation. "Night-scouring Gleam" allows deployment without consuming slots, grants attack boosts and shields, and avoids redeployment penalties when following Kazimierz-affiliated Operators. Her ultimate, "Blazing Sun’s Obeisance," summons a damaging entity that stuns enemies and converts her attacks to true damage against blocked foes while amplifying offensive parameters.
Her background holds complexity: Though falsely labeled Infected, she joined the support group "Followers" after departing Rhodes Island, serving as a key figure. Her narrative reflects internal conflict over combating overwhelming threats, yet underscores unwavering resolve to protect others—embodied by her radiant Arts and warhammer. Scratched Kazimierz heraldry on her armor symbolizes her break from the homeland and ongoing fight against injustices like mercenary predation.