Minori attends Gessen Girls' Academy as a first-year student, serving on its elite shinobi team. Orphaned when her shinobi parents died on a mission, Kurokage adopted and raised her alongside Yumi, Murakumo, Yozakura, and Shiki. This loss fuels her aversion to conflict, causing her to view all shinobi activities solely as forms of play rather than combat. This perspective results in an intensely childish demeanor, making her seem far younger than her 16 years.
Physically, Minori stands 144 cm tall with a notably well-endowed figure (86-50-75). She has light brown hair worn in long pigtails secured by green rings, blue eyes featuring small yellow pupils, and fair skin. Her typical attire consists of an orange top revealing cleavage, white and orange striped stockings, pink boots, and a large pink waist bow. Accessories include a green choker with a bell, green bracelets and anklets, and a white headband. She constantly carries a blue hamster-themed pail and wears a large plush hamster backpack. In combat, she wields a bucket and frying pan as her primary weapons, employing unconventional, almost magical maneuvers.
Her personality centers on playfulness and an extreme sweet tooth. Minori frequently prioritizes games and snacks over duties, such as skipping training with Shiki only to be reprimanded by Yumi. Her fixation on sweets drives significant story moments, including panicking when her candy runs low and resorting to "trick or treating" – demanding treats through confrontations with characters like Asuka, Yozakura, and Ryōbi. This sequence culminates in her discovering Yomi’s chocolate-covered bean sprouts, which she adores, leading her to become Yomi’s apprentice in making "sprout sweets."
During Estival Versus, Minori accidentally misuses Haruka’s experimental medicine in baked goods, causing comical effects that alter victims’ speech patterns. Unaware of the connection, she distributes the tainted treats to characters including Haruka, Katsuragi, Yozakura, Shiki, Hibari, Imu, and Kafuru, inadvertently provoking battles. Only after repeated incidents does she recognize her mistake, though she remains uncertain how to resolve it.
Her backstory reveals Kurokage trained her through games like tag and hide-and-seek, though she never matched his skill. Even during his terminal illness, she persistently asked to play, acknowledging her selfishness but struggling to reconcile his decline with her need for playful interaction. This history reinforces her belief that play, not fighting, should define human interaction.