Punk serves as a researcher for the Workshop and co-host of the 30th Floor Workshop Battle alongside Io, jointly orchestrating the event as primary organizers and commentators. They enforce rules, oversee matches, and craft pivotal tournament rewards, including the defensive Blood Tamara—a creation Punk designed for the "One Shot, One Opportunity" challenge.
Clad in a black suit, white gloves, and a red full-face helmet that contrasts Io’s blue counterpart, Punk embodies a sleek, futuristic aesthetic inspired by electronic music duo Daft Punk. This masked appearance underscores their role as neutral arbiters, prioritizing research objectives even when participant safety hangs in the balance.
During the tournament, Punk and Io announce rules, manage gamblers, and mitigate disruptions. They adapt swiftly to crises, such as Parakewl’s interference, by instituting new regulations for a Development Tournament. Their partnership with High Ranker Madoraco hinges on transactional exchanges: his funding fuels their research into Emily, a sentient AI critical to Workshop experiments. This alliance frays when Madoraco betrays them, culminating in a decisive confrontation where he overpowers the duo.
Punk also supervises operations aboard the Archimedes airship, addressing escaped prisoners and Beta’s unauthorized match interference. To maintain audience engagement, they improvise tactics like humor and musical performances during the Archimedes Party.
Aligned with the Workshop’s ethos, Punk pursues scientific advancement with minimal regard for ethical constraints. Though the Workshop operates independently of Tower politics, Punk’s actions remain tethered to institutional goals, devoid of personal ambition. Their involvement concludes with the arc’s events, leaving no documented history beyond this role.