Movie
Description
In the 1996 anime film Dorami & Doraemons: Robot School's Seven Mysteries, the character known as Dorakid is more formally referred to as Dora the Kid. He is a cat-type robot who works as a sheriff's deputy in the American West of the 22nd century and is also a member of an elite group of heroes called the Doraemons, of which Doraemon himself is a member. His visual design is a cowboy-themed variation of Doraemon, wearing a large frontier hat and a red neckerchief, and notably, he retains his ears, unlike Doraemon.

Dora the Kid has a personality marked by a hot-headed and stubborn nature, often presenting himself as a lone wolf who initially dismisses the need for friends. Despite this tough exterior, he is deeply loyal and does not hesitate to put himself in danger to protect others. A running gag is his extreme hunger, often declaring he cannot move until he eats, and his favorite food is dorayaki, which he prefers to eat with an unusual combination of ketchup and mustard. His primary weakness is a severe fear of heights, which he must struggle to overcome during the adventure.

In the story, Dorami, Doraemon's younger sister, is preparing to graduate from Robot School when a mysterious force abducts Doraemon and most of the students and faculty. She manages to escape and uses Doraemon's special Good Friend Telepathy Card to summon the Doraemons for help. Dora the Kid is the first to arrive, riding his robotic horse, Ed. He becomes Dorami's primary partner throughout the ensuing crisis. His motivation stems from his duty as a member of the Doraemons and a deep, personal sense of protectiveness toward Dorami, who is later revealed to be his secret crush.

His role in the story is that of the action-oriented hero and protector. He and Dorami navigate the school's seven mysteries, which are actually dangerous malfunctioning robots. In the art room, he attempts to use his Air Gun against a creating robot, but the device is transformed into a useless statue. In the music room, he is hypnotized into sleep by a magical pipe organ. When a refrigerator robot freezes the cooking classroom, Dora the Kid cleverly uses Dorami's ribbon to create a round shape, which triggers the transformation of his frozen teammate, Dora Nichov, into a fire-breathing werewolf that defeats the freezer. He bravely runs upstairs despite his acrophobia to confront the final mystery.

The story reveals the development of his relationship with Dorami. While he bickers with her and teases her, his actions are consistently heroic and caring. At the climax, it is discovered that the final mystery, an old central computer named Daddy-13, is controlling the other Doraemons with mind-control wires. Dora the Kid reveals that his four-dimensional hat is impervious to the control signal, allowing him to feign being controlled and then break free. He uses the sight of his Good Friend Telepathy Card to snap his friends out of their trance, reminding them of their bond. In the epilogue, Dorami gives him a new Air Gun as a gift, and the two are shown blushing, confirming their newly blossoming romance.

Dora the Kid has several notable abilities. His primary weapon is an Air Gun mounted on his right hand, which fires powerful concussive blasts of air that can knock over enemies or even propel him through the air. Unlike Doraemon, who has a four-dimensional pocket on his stomach, Dora the Kid keeps his gadgets in his four-dimensional hat. His shooting skills are unmatched, rivaled only by Nobita Nobi. He also possesses the Good Friend Telepathy Card, which allows him to instantly communicate with and summon his fellow Doraemons. His greatest strength, however, is his cleverness under pressure, having been the only one to resist the villain's mind control and devise the plan to free his friends.