Live action TV
Description
Kirika Kokuryū, also known by the nickname Kirihime, is the daughter of the president of the powerful Dragon Bank. A striking beauty with a model-like appearance, she holds a directorial position at the bank from the young age of twenty, a rapid rise that leads many to attribute her status to family connections rather than personal merit.
Kirika is characterized by her formidable intelligence and an arrogant, imperious personality. She is fluent in multiple languages, including Mandarin and French, and conducts herself in a strictly businesslike manner with everyone she encounters. This cold and calculating demeanor is paired with a deep-seated pride; she openly dismisses interactions with lower-level employees as a waste of time and has no patience for individuals she deems incapable. Her respect is reserved exclusively for those she considers to be competent and capable workers.
Inherited from her father, Kazuma Kokuryū, is a strong possessive instinct and a keen eye for talent. Kirika experiences a sense of excitement from the process of acquiring and controlling people or assets she desires. After witnessing the unique potential of Haru Tennōji and Manabu Taira, she becomes obsessed with bringing them under her control. When they seek an investment from Dragon Bank, she agrees to provide one hundred million yen but demands a controlling fifty-one percent stake in their company in return. However, this stringent condition is cleverly turned against her by Haru.
Despite her attempts to dominate the protagonists, Kirika plays a complex role that includes facilitating their growth. She identifies Tōru Hebijima, a sidelined employee within Dragon Bank, and introduces him to Gaku, encouraging his transfer to the fledgling Trillion Game company where his skills prove invaluable. This act of moving a company asset directly contributes to a significant conflict with her father, as Kirika harbors an intense dislike for being treated merely as a pawn in his larger schemes.
Her motivations evolve from a desire to possess and control Haru and Gaku to a direct adversarial role. After Haru rejects a proposal from her father that would have merged Trillion Game into the family empire and included a marriage arrangement with her, Kirika retaliates by acquiring a rival company, D-REX Japan, and installing herself as its president. With access to the nearly limitless financial resources of the Kokuryū family and the business acumen she has developed through her upbringing, she launches a full-scale corporate war, aiming to crush Trillion Game by absorbing major media content. Her notable abilities include sharp business instincts, multilingual communication skills, a ruthless approach to negotiation, and a talent for quickly assessing and leveraging the strengths of others. She is also known for her distinctive fashion, appearing in a different, carefully styled dress in nearly every scene.
Kirika is characterized by her formidable intelligence and an arrogant, imperious personality. She is fluent in multiple languages, including Mandarin and French, and conducts herself in a strictly businesslike manner with everyone she encounters. This cold and calculating demeanor is paired with a deep-seated pride; she openly dismisses interactions with lower-level employees as a waste of time and has no patience for individuals she deems incapable. Her respect is reserved exclusively for those she considers to be competent and capable workers.
Inherited from her father, Kazuma Kokuryū, is a strong possessive instinct and a keen eye for talent. Kirika experiences a sense of excitement from the process of acquiring and controlling people or assets she desires. After witnessing the unique potential of Haru Tennōji and Manabu Taira, she becomes obsessed with bringing them under her control. When they seek an investment from Dragon Bank, she agrees to provide one hundred million yen but demands a controlling fifty-one percent stake in their company in return. However, this stringent condition is cleverly turned against her by Haru.
Despite her attempts to dominate the protagonists, Kirika plays a complex role that includes facilitating their growth. She identifies Tōru Hebijima, a sidelined employee within Dragon Bank, and introduces him to Gaku, encouraging his transfer to the fledgling Trillion Game company where his skills prove invaluable. This act of moving a company asset directly contributes to a significant conflict with her father, as Kirika harbors an intense dislike for being treated merely as a pawn in his larger schemes.
Her motivations evolve from a desire to possess and control Haru and Gaku to a direct adversarial role. After Haru rejects a proposal from her father that would have merged Trillion Game into the family empire and included a marriage arrangement with her, Kirika retaliates by acquiring a rival company, D-REX Japan, and installing herself as its president. With access to the nearly limitless financial resources of the Kokuryū family and the business acumen she has developed through her upbringing, she launches a full-scale corporate war, aiming to crush Trillion Game by absorbing major media content. Her notable abilities include sharp business instincts, multilingual communication skills, a ruthless approach to negotiation, and a talent for quickly assessing and leveraging the strengths of others. She is also known for her distinctive fashion, appearing in a different, carefully styled dress in nearly every scene.