TV-Series
Description
Haira, whose full name is Hailalia Aira Milalasta, is a 726-year-old elf who serves as the enshrined deity at Urayumi Shrine in Kanazawa, where she is venerated as Uramimi Hime-no-Mikoto. Her origins date back to Japan's feudal era when she was summoned by Toshiie Maeda, the founder of the Kaga Domain, to become the region's guardian spirit. This makes her the oldest among the main elf characters, being roughly one hundred years older than elves like Elda and Yord.

In terms of personality, Haira presents a compelling contrast between a refined, mature exterior and a deeply flawed interior. On the surface, she conducts herself with an elegant and polite demeanor, speaking in a sophisticated manner that befits a deity. She often acts as a responsible role model, participates actively in local community events and projects in Kanazawa, and displays a kind, older-sisterly attitude toward younger elves, addressing them with playful and affectionate suffixes. However, this poised facade masks a severe and long-standing addiction to gambling. Her compulsion is all-consuming, encompassing horse racing, boat racing, bicycle racing, lotteries, and pachinko. This passion frequently leads her to make reckless financial decisions, spending money meant for essentials like travel, accommodation, and gifts on scratch cards and bets. Her behavior is often so wild that even the notably lazy Elda criticizes her for it.

Haira's primary motivation appears to be the pursuit of her gambling habit, which drives the majority of her quirky and troublesome adventures. This compulsion has been a part of her life for centuries, dating back to the Edo period when she was known to participate in official lotteries and dice games. Her actions are not driven by malice but by an overwhelming and comedic lack of self-control. Despite causing constant headaches for those around her, she is genuinely well-loved by her shrine's community, who accept her flaws and support her warmly.

Her role in the story is that of a recurring supporting character and a narrative foil to the protagonist, Elda. While both elves are disasters in their own ways, Elda's flaws stem from her otaku lifestyle and laziness, whereas Haira's stem from her destructive gambling. Haira acts as an older figure who tries to mentor or one-up Elda, often demanding that Elda call her "big sister," which Elda resents. Her visits introduce external conflict and comedy, often highlighting the different dynamics between various elf and miko pairs.

The most significant relationship in Haira's life is with her miko, Isuzu Koimari. Unlike the more equal and friendly partnership between Elda and Koito Koganei, the dynamic between Haira and Isuzu is fraught with tension. Isuzu frequently finds herself in the position of scolding Haira and cleaning up her financial messes, a role she has inherited from generations of her family who have served Haira. This has led to a somewhat rebellious and exasperated relationship, with Haira even joking that her miko is going through a rebellious phase. With other elves like Elda and Yord, Haira acts as a self-proclaimed elder, treating them like children despite their own considerable ages and experience.

While Haira does not undergo significant dramatic development, her presence serves to develop other characters, especially Isuzu. Through their struggles with Haira's addiction, the story explores the melancholy reality of mikos, whose lifespans are fleeting compared to their immortal charges. Isuzu's reflection on whether it is wise to become close to someone she will inevitably outlive provides a moment of emotional depth, a sentiment that contrasts with Haira's chaotic nature.

Beyond her divine status, Haira possesses several notable abilities. She has a deep and practical knowledge of gardening and wild plants, maintaining a vegetable garden behind her shrine's main hall. She is skilled in identifying, growing, and cooking various plants, and can even wrap them to look like elaborate gifts. Additionally, she has the magical ability to command water spirits, which she uses to perform aquatic tricks and artistic displays.