Mb | Oct 6, 2023 | Reading Time: 2 Min.
The episode begins in Akihabara, Tokyo, in 1992, when Konoha Akisato, a young illustrator from the year 2023, is inexplicably transported back in time. In her original timeline, she works for Blue Bell, a struggling bishoujo game company. The company is on the verge of financial collapse and plans to release a low-budget game titled "Welcome! MILF Hypnosis Salon."

Konoha is desperate to develop a game that will make her dream come true, but her ideas are rejected by her colleagues and superiors. Frustrated, she visits a used game store run by an elderly woman. Konoha passionately explains the value of classic bishoujo games to the shop owner, who listens attentively but doesn't fully grasp the significance.

Later, Konoha discovers that the game store has mysteriously vanished, replaced by a "For Rent" sign. She finds a bag full of classic bishoujo games left behind by the old woman. This nostalgic moment makes Konoha question her life choices and the direction of her career.

Meanwhile, in 1992, a young programmer named Mamoru is working on a bishoujo game. He is frustrated by his colleagues' lack of skill and passion. Mamoru considers leaving the industry once the current project is completed. While taking a coffee break, he meets Konoha, who has just realized she is in the year 1992.

The episode ends with Konoha and Mamoru locking eyes, setting the stage for a fascinating intersection of timelines and ambitions.

The episode provides a detailed look into the struggles and aspirations of those working in the bishoujo game industry, both in the past and the future. Several plotlines are introduced, which will converge in intriguing ways as the series progresses.
This article was originally published in German. It was translated with technical support and editorially reviewed before publication.
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