Mb | Oct 12, 2023 | Reading Time: 2 Min.
Episode 2 picks up right where the first episode left off. Konoha Akisato, still in disbelief about her time travel to the year 1992, meets Mamoru again and, after a series of misunderstandings, ends up at Alcohol Soft, a game development company where Mamoru works. Konoha asks for a job and shows off her modern tablet, which unfortunately won't turn on. The Alcohol Soft team, including president Kaori and other employees like Meiko and Kyonshi, are confused but also fascinated by her.

Mamoru is tasked with teaching Konoha the basics. She has a steep learning curve ahead of her and must get used to the outdated technology and software. She uses MaruPaint and a mouse for her art, a far cry from Photoshop and drawing tablets that Konoha is accustomed to. She is also shocked to learn that her art is limited to just 16 colors due to system restrictions. Despite these challenges, Konoha is determined to adapt and begins learning the art of pixel-based drawing, also known as "dithering," from her colleagues.

Konoha's enthusiasm and unique perspective catch the team's attention. She firmly believes that bishojo games have a bright future, which contrasts with Mamoru's more cynical view. Mamoru thinks bishojo games are just a fad that will fade away, while Konoha insists they will become an important part of pop culture.

Over the course of the episode, Konoha gains confidence and skill, eventually completing her first artwork for the game they're developing: "Sunny with a Chance of Vacation." The team celebrates the completion of the game, and Konoha feels a sense of fulfillment and belonging that was missing in her own time.

The episode ends with a glimpse into the camaraderie and passion that drive the Alcohol Soft team.
This article was originally published in German. It was translated with technical support and editorially reviewed before publication.
Comment(s)
Guest