TV-Series
Description
Pisard is the first antagonist introduced in the original Pretty Cure television series, known in the Japanese version as Futari wa Pretty Cure, and he is the opening threat of the entire franchise. He belongs to the Dark Five, a group of elite servants operating under the Dark Zone, a realm of darkness ruled by the ruler known as Jaaku King or the Dark King. His specific mission is to recover the Prism Stones, mystical jewels that are central to the conflict, and he personally guards the green Prism Stone, which he wears in a green octahedral crystal on a necklace. Pisard is the primary villain faced during the first five episodes of the series, making him chronologically the first enemy the heroines ever fight.

In appearance, Pisard is a tall, lean man with pale white skin and pale yellow-green eyes. His most distinctive feature is the dark red makeup around his eyes that resembles a domino mask, a visual style heavily influenced by kabuki theatre. He has a shaggy mass of long white hair that falls to his torso in two large sidelocks, and he wears a tight-fitting dark crimson bodysuit with boots and fingerless gloves, a black belt or sash at his waist, a white cape with red lining, and large white shoulder pads marked with red chevrons. When blending into the human world, he assumes the disguise of a handsome young man named Ryuichi Kazama, a persona he uses while posing as a student teacher or teacher's aide at Verone Academy.

His background places him as one of the Dark Five dispatched to Earth to steal the Prism Stones from the fairy Mepple and his allies. He pursues this mission aggressively from the very beginning, clashing with the protagonists before they fully understand their new powers. In fact, his attacks are partly responsible for forcing the two heroines into the circumstances where they first transform into Pretty Cure. Early in his campaign, he infiltrates the school under his false identity in an attempt to take the Prism Stones directly from one of the girls, but this plan fails. He later targets an art museum, where he uses his powers to petrify visitors and threatens the heroes by using the statues as human shields, and he also causes blackouts across the city and uses his Zakenna minions to possess various objects and people.

In terms of personality, Pisard is arrogant, prideful, and deeply self-serving from his first appearance. He holds a worldview in which every world is divided into winners and losers, and he has no sympathy for those who lose. He initially looks down on the strength of the heroines with open disdain, believing victory is inevitable. He is also ruthless and shows a clear willingness to harm innocent people to achieve his goals, and his cruelty is pronounced enough that even his fellow villain Poisony disapproves of his excessive methods. Despite his pride, he frequently relies on cowardly and dishonorable tactics, such as teleporting away from danger, using hostages, impeding his opponents with telekinesis, and manipulating or hypnotizing ordinary people. His loyalty to his ruler appears to be driven chiefly by fear rather than genuine devotion. His ego is easily bruised by defeat, by threats from his master, and by mockery from the rest of the Dark Five, who openly belittle him after his repeated failures.

His motivations are tied directly to his duty and his pride. He serves the Dark Zone and seeks to seize the Prism Stones to further its invasion, but he is also consumed by a desire to prove himself. Because he is the first of the Dark Five to be sent into battle, he carries the expectation of certain success, and each defeat humiliates him in front of his peers. By the time of his final confrontation, he has been given an ultimatum by his master and knows he has no more chances. This desperation pushes him to abandon his usual cowardly methods. In his last battle, he successfully separates the two heroines so they cannot transform, defeats them, and then chooses to return one of their transformation devices so that they can fight him at full power as a pair. He deliberately offers them a fair fight, believing that only a decisive victory over both Cures together can restore his damaged pride and silence his detractors.

In combat, Pisard is a capable and dangerous fighter. He favors powerful kicking techniques in close combat, and he possesses wind-based powers that allow him to create tornadoes. He can fire a strange beam of light from his eyes that turns human beings to stone, and he uses this ability to create hostages out of innocent people. He also demonstrates teleportation, telekinesis to lift and move objects, and the ability to summon and command Zakenna, the monster minions of the Dark Zone, which can possess everyday things. In addition, he is shown to be skilled at hypnotizing humans and manipulating them, as seen when he takes control of a teacher during his infiltration of the school. His necklace, which holds the green Prism Stone, is both a symbol of his mission and a source of his authority within the Dark Five.

His key relationships are defined by his position in the villain hierarchy. He answers directly to Jaaku King, whose displeasure terrifies him, and his standing among the other members of the Dark Five is poor because they view him as incompetent after his string of losses. His interactions with the heroines, Cure Black and Cure White, shift over the course of his appearances from contempt to grudging respect for their power, though he remains their enemy to the end. His defeat carries emotional weight for one of the heroines in particular, as it marks the first time the protagonists destroy an opponent who possesses human-like intelligence and will, rather than a mere monster, and this experience forces them to confront the gravity of their mission.

His development follows a downward arc driven by humiliation and desperation. He begins as a confident, theatrical villain who treats the battle as beneath him, but repeated defeats at the hands of the Pretty Cure erode his composure. His final appearance shows him at his most dangerous precisely because he stops playing games and fights with everything he has, yet his pride proves to be his undoing. By demanding a fair fight at full strength instead of pressing his earlier advantage, he gives the heroines the opening they need, and he is ultimately struck directly by their finishing attack, the Marble Screw. Defeated, he returns to the darkness and is gone from the story, though his actions leave a lasting mark on the heroes' understanding of what it means to fight.