TV-Series
Description
Hajime Shinoda is a 21-year-old employee at the game development company Eagle Jump, where she was hired as a member of the motion team responsible for character animation. However, because the motion team's designated area was full when she was hired, her desk is located in the character team's booth, a unique situation that places her in close physical proximity to colleagues like Aoba Suzukaze. Her birthday is January 1st, she stands 167 centimeters tall, and she is originally from Tokushima Prefecture.
In terms of appearance, Hajime has a distinct tomboyish look, characterized by her short brown hair and casual, athletic clothing, often wearing a hoodie over a tank top with shorts. This boyish exterior contrasts with her notable feminine figure, and she is considered one of the most physically developed characters in the series. During her school years, she kept her hair long and paid more attention to fashionable trends to fit in socially, but upon entering the workforce, she cut it short and now maintains it herself to save money.
Her personality is lively, energetic, and enthusiastic, making her a natural mood maker within her team. She is often loud and friendly, greeting her coworkers with great cheerfulness. Hajime is a self-professed and passionate otaku; she loves collecting action figures, models, and prop swords, which she displays prominently on her desk, justifying them as both personal interests and reference materials for her work. Her passion for collecting often leads to poor spending habits, leaving her perpetually close to being broke. She is also very athletic and skilled in all kinds of sports, frequently riding her bicycle to work. Despite her confident and boisterous demeanor, she can become surprisingly shy and embarrassed in traditionally feminine situations, such as conversations about lingerie or during medical check-ups where her figure is highlighted.
Hajime's skills as a motion designer are a core part of her role at Eagle Jump, where she excels at bringing characters to life through fluid and dynamic animation. In her creative process, she often physically acts out movements, sometimes using her collection of toy swords as props to visualize the action she wants to animate. While she is proficient in animating existing character designs, creating new character designs from scratch is a notable weakness and an area where she struggles. However, she possesses a strong interest in game planning and project development, regularly pitching her own creative ideas for new games.
Her key relationships are central to her experience at Eagle Jump. She shares a particularly close bond with her coworker Yun Iijima, as they were hired at the same time and have been friends ever since. Their relationship is characterized by playful banter, with Hajime often teasing Yun, and they frequently spend time together outside of work. Hajime also forms a strong connection with Aoba Suzukaze, who is her first junior colleague. She is eager to act as a reliable senpai and mentor to Aoba, though her attempts to appear impressive often end in comedic failure. Her love of otaku culture allows her to quickly bond with the high school student Sakura Nene, as the two share similar passions for collecting limited edition items. She also holds a deep respect for the company's director, Shizuku Hazuki, whom she sees as a mentor, and for the art director, Kou Yagami.
Hajime undergoes significant professional development throughout the story. Her ambition to move beyond pure animation leads her to continuously submit planning proposals for new games to Shizuku Hazuki. After many rejections, some of her ideas are incorporated into the new game PECO, allowing her to begin assisting with planning duties. Her determination culminates when she and several colleagues secretly develop a demo for a dodgeball game she conceptualized called "Destruction Dodgeball". Although initially reprimanded for using company resources without permission, the demo is well-received, and Hajime is given the chance to serve as the game's director under Shizuku's supervision. In this leadership role, she faces the challenges of managing a team, making crucial decisions such as selecting character designs, and dealing with the pressures of development deadlines. This experience marks a major step in her maturation, teaching her the value of teamwork and helping her grow into a more capable and responsible professional. By the end of the series, she successfully directs a mobile game sequel, Destruction Dodgeball Z, which becomes a major financial success for Eagle Jump, cementing her status as a key figure in the company.
In terms of appearance, Hajime has a distinct tomboyish look, characterized by her short brown hair and casual, athletic clothing, often wearing a hoodie over a tank top with shorts. This boyish exterior contrasts with her notable feminine figure, and she is considered one of the most physically developed characters in the series. During her school years, she kept her hair long and paid more attention to fashionable trends to fit in socially, but upon entering the workforce, she cut it short and now maintains it herself to save money.
Her personality is lively, energetic, and enthusiastic, making her a natural mood maker within her team. She is often loud and friendly, greeting her coworkers with great cheerfulness. Hajime is a self-professed and passionate otaku; she loves collecting action figures, models, and prop swords, which she displays prominently on her desk, justifying them as both personal interests and reference materials for her work. Her passion for collecting often leads to poor spending habits, leaving her perpetually close to being broke. She is also very athletic and skilled in all kinds of sports, frequently riding her bicycle to work. Despite her confident and boisterous demeanor, she can become surprisingly shy and embarrassed in traditionally feminine situations, such as conversations about lingerie or during medical check-ups where her figure is highlighted.
Hajime's skills as a motion designer are a core part of her role at Eagle Jump, where she excels at bringing characters to life through fluid and dynamic animation. In her creative process, she often physically acts out movements, sometimes using her collection of toy swords as props to visualize the action she wants to animate. While she is proficient in animating existing character designs, creating new character designs from scratch is a notable weakness and an area where she struggles. However, she possesses a strong interest in game planning and project development, regularly pitching her own creative ideas for new games.
Her key relationships are central to her experience at Eagle Jump. She shares a particularly close bond with her coworker Yun Iijima, as they were hired at the same time and have been friends ever since. Their relationship is characterized by playful banter, with Hajime often teasing Yun, and they frequently spend time together outside of work. Hajime also forms a strong connection with Aoba Suzukaze, who is her first junior colleague. She is eager to act as a reliable senpai and mentor to Aoba, though her attempts to appear impressive often end in comedic failure. Her love of otaku culture allows her to quickly bond with the high school student Sakura Nene, as the two share similar passions for collecting limited edition items. She also holds a deep respect for the company's director, Shizuku Hazuki, whom she sees as a mentor, and for the art director, Kou Yagami.
Hajime undergoes significant professional development throughout the story. Her ambition to move beyond pure animation leads her to continuously submit planning proposals for new games to Shizuku Hazuki. After many rejections, some of her ideas are incorporated into the new game PECO, allowing her to begin assisting with planning duties. Her determination culminates when she and several colleagues secretly develop a demo for a dodgeball game she conceptualized called "Destruction Dodgeball". Although initially reprimanded for using company resources without permission, the demo is well-received, and Hajime is given the chance to serve as the game's director under Shizuku's supervision. In this leadership role, she faces the challenges of managing a team, making crucial decisions such as selecting character designs, and dealing with the pressures of development deadlines. This experience marks a major step in her maturation, teaching her the value of teamwork and helping her grow into a more capable and responsible professional. By the end of the series, she successfully directs a mobile game sequel, Destruction Dodgeball Z, which becomes a major financial success for Eagle Jump, cementing her status as a key figure in the company.