TV-Series
Description
Arsène Lupin is a central figure in the story of Code:Realize -Guardian of Rebirth-, a 24-year-old man who operates under the self-proclaimed title of gentleman thief. He is the mastermind behind the theft of the protagonist, Cardia Beckford, taking her from her isolated mansion to the bustling city of London for his own hidden purposes. His character is defined by a combination of remarkable confidence, genuine warmth, and a deeply personal sense of justice.

His background is rooted in a difficult childhood as a poor orphan on the streets of Paris, where he survived by pickpocketing with a natural talent that meant he was never caught. This life changed when he attempted to steal from a man who would become his teacher, a fellow thief who chose to mentor him rather than turn him over to the authorities. This teacher, an honorable thief who stole from the corrupt rich to give to the poor, became a parental figure and taught Lupin the skills of infiltration, disguise, and his own moral code. The most significant piece of advice he imparted was that it does not matter what others believe to be right; one must protect their own definition of justice and faith with their very life. Lupin later learned that his teacher had been trying to stop a catastrophic terrorist plot known as Code:Realize, a mission he failed to complete before his death. This revelation became the driving force for Lupin, who resolved to inherit his teacher's will and prevent the disaster himself, which is what ultimately brings him to London.

In terms of personality, Lupin is perpetually cheerful, optimistic, and extroverted, overflowing with a confidence that is well-supported by his impressive abilities and track record of success. He is dashing, charming, and elegant, embodying the image of a gentleman even while committing his heists. His confidence, however, is not born of arrogance but from meticulous planning and cautiousness. He is incredibly detail-oriented, accounting for potential failures and mistakes in every scenario to ensure a high probability of success, which he famously claims to be one hundred percent. His sharp wit and resilience allow him to remain calm in dire situations, improvising plans to extract himself and others from danger. He is also highly intelligent, with a talent for reading people's thoughts and actions, allowing him to anticipate moves, negotiate effectively, and master the art of disguise, such as perfectly mimicking an aristocrat's manner of speaking.

A key distinction of Lupin is his moral code as a gentleman thief. He does not steal for personal gain, but rather to help those in need and to punish those who abuse wealth and power. He finds violence repulsive and avoids it whenever possible, preferring to use deception and non-lethal methods to disarm his foes. His weapon of choice is a walking stick that can house compartments for anesthetic, smoke bombs, and other non-lethal traps. Only when the people he loves are threatened will he consider using more direct force. He is not ashamed to run from a losing battle if it means securing a future victory, and he values his friends, whom he affectionately calls the Lupin gang, with deep loyalty.

Lupin's role in the story is primarily that of the proactive leader who sets the main plot in motion. After taking Cardia from her secluded home, he brings her to the mansion of Saint-Germain, which becomes a base of operations for their group. Here, they are joined by the engineer Impey Barbicane, the former alchemist Victor Frankenstein, and the ex-soldier Abraham Van Helsing. Together, they work to unravel the mysteries surrounding Cardia's poisonous body, her father Isaac Beckford, and the terrorist plot, Code:Realize. As a character the player can pursue, his story route is often considered the true route that ties together all the narrative threads of the other characters. His key relationships are central to his development. His bond with Cardia begins with him as her protector and teacher of social conventions and escape techniques, and it deepens into a heartfelt romance where his unwavering loyalty and selflessness shine. He shares a comradely friendship with Impey Barbicane, whom he often has to physically reprimand for being too forward with Cardia. His relationship with Herlock Sholmes, a Scotland Yard detective who can match his wits, is one of rivalry, often causing Lupin to lose his cool composure in a more flustered and almost childish manner.

Throughout the narrative, Lupin shows subtle but significant development. He begins his journey carrying the regret of being unable to save his teacher, and this fear of failure haunts him when Cardia is later captured. He must learn to trust his friends' abilities, resisting his desperate impulse to recklessly rescue her alone, and instead rely on the team he has assembled. This demonstrates his growth from a solitary thief into a man who can accept help and value the strength of his companions. His notable abilities, beyond his master thievery and planning, include a wide array of practical skills. He is proficient in escape techniques, information gathering, presence detection, voice imitation, and pickpocketing. He is also a capable gambler, able to memorize every card dealt in a game of blackjack to guarantee a win. Ultimately, Arsène Lupin is characterized as a dashing and capable hero whose charm, intelligence, and strong sense of justice drive him to protect others and honor the legacy of his teacher.
Cast