TV-Series
Description
Danna Toramizu, most commonly referred to by the title Boss, is the father of the protagonist Ginta and a figure of legendary status in the world of MÄR Heaven. His background is unique, as he originally lived an ordinary life in the human world with his wife and young son. There, he was known as a passionate dreamer who would tell Ginta fantastical stories of a magical realm, a pastime that reflected his deep-seated belief in things not of this world, such as fairies and extraterrestrials. This obsession with fantasy ultimately became reality when he was summoned to MÄR Heaven by a man named Alan to serve as the leader of the resistance group known as the Cross Guard.
In terms of personality, Boss is depicted as a courageous, cheerful, and highly charismatic individual. He is a natural leader with an almost magnetic ability to inspire and unite those around him, a trait that was essential in forming the Cross Guard from a scattered group of fighters into a formidable army. His personality is also marked by a certain stubbornness and a childish, playful side, always ready with a joke or a hearty laugh during moments of rest. It is frequently noted by other characters that Ginta is the spitting image of his father, sharing not only his physical appearance but also his unyielding spirit, his sense of justice, and his boundless optimism.
The motivation behind Boss's actions is driven by a sense of heroism and a genuine love for the world he found himself in. After being summoned and trained, he willingly took on the immense responsibility of leading the fight against the Chess Pieces, an evil army bent on conquering MÄR Heaven. He was not merely a reluctant hero; he embraced his role wholeheartedly, becoming a beacon of hope for his comrades. His personal connection to his family back on Earth also served as a powerful motivation, as he often spoke of his wife and son to his fellow soldiers, using them as a source of strength and a reminder of what he was fighting to protect.
Within the story, Boss's role is primarily that of a legendary predecessor and a posthumous driving force for the new generation. Before the main events of the series, he led the Cross Guard to the brink of victory in the first great War Games. In the final, decisive battle, he managed to defeat Phantom, the immortal leader of the Chess Pieces' knights. However, the effort was fatal, and he was struck down in the process, resulting in a double knockout. This sacrifice, while saving MÄR Heaven for a time, created a huge void in the Cross Guard, leading to its gradual decline and setting the stage for the Chess Pieces' resurgence six years later. For the main protagonist, Ginta, Boss is the missing father whose mysterious disappearance has left a deep emotional wound.
Key relationships define much of Boss's history. His relationship with his son, Ginta, is the emotional core of his character arc, as the narrative builds toward a shocking reunion. He served as a mentor and idol to a young Alviss, who was just a child when Boss personally recruited him into the Cross Guard, an act that demonstrated his belief in people regardless of their age or status. Alviss's entire motivation for fighting in the present is rooted in his loyalty and grief for his fallen leader. Alan, who summoned him, became his trusted second-in-command, and together with the warrior Gaira, they formed the core leadership of the original Cross Guard. His most significant antagonistic relationship was with Phantom, whom he fought to a standstill, and indirectly, with the entity known as King.
The character undergoes a profound and unusual development. Though believed to be dead by all who knew him, Boss's soul was not extinguished. In the aftermath of his battle with Phantom, a malevolent magical orb from the kingdom of Caldea took possession of his dying body. This entity, which would become known as the King, the true mastermind of the Chess Pieces, forced Boss's soul out and into the inert form of the magical weapon Babbo. For six years, Boss's consciousness lay dormant within the living toy, until he was awakened by a magical spell and saw that the wielder of Babbo was his own son, Ginta. From that point on, trapped inside the ÄRM, he silently watches over his son's battles. The climax of his story occurs when Ginta confronts the King, who has been using Boss's body as his vessel. With his son's help, Boss's soul is freed from Babbo and reunited with his original body, resurrecting him fully. He is finally able to embrace his son, reunite with his old comrades, and return home to the human world with Ginta.
While the character himself is rarely shown in direct combat before his body is taken by the King, his abilities are considered immense. As the leader of the Cross Guard, he was powerful enough to defeat Phantom, a feat few could even contemplate. After the King possesses his body, the villain utilizes a number of powerful ÄRMs that originally belonged to Boss. These include the Gigant Blade, a massive sword weapon; the Rising Wheel, which launches two gyrating wheels of air; the Explode, a nature ÄRM that encloses a target before detonating; and two formidable Guardian ÄRMs, Phoenix, which consumes enemies in sacred flames, and Tiamat, a fearsome dragon goddess.
In terms of personality, Boss is depicted as a courageous, cheerful, and highly charismatic individual. He is a natural leader with an almost magnetic ability to inspire and unite those around him, a trait that was essential in forming the Cross Guard from a scattered group of fighters into a formidable army. His personality is also marked by a certain stubbornness and a childish, playful side, always ready with a joke or a hearty laugh during moments of rest. It is frequently noted by other characters that Ginta is the spitting image of his father, sharing not only his physical appearance but also his unyielding spirit, his sense of justice, and his boundless optimism.
The motivation behind Boss's actions is driven by a sense of heroism and a genuine love for the world he found himself in. After being summoned and trained, he willingly took on the immense responsibility of leading the fight against the Chess Pieces, an evil army bent on conquering MÄR Heaven. He was not merely a reluctant hero; he embraced his role wholeheartedly, becoming a beacon of hope for his comrades. His personal connection to his family back on Earth also served as a powerful motivation, as he often spoke of his wife and son to his fellow soldiers, using them as a source of strength and a reminder of what he was fighting to protect.
Within the story, Boss's role is primarily that of a legendary predecessor and a posthumous driving force for the new generation. Before the main events of the series, he led the Cross Guard to the brink of victory in the first great War Games. In the final, decisive battle, he managed to defeat Phantom, the immortal leader of the Chess Pieces' knights. However, the effort was fatal, and he was struck down in the process, resulting in a double knockout. This sacrifice, while saving MÄR Heaven for a time, created a huge void in the Cross Guard, leading to its gradual decline and setting the stage for the Chess Pieces' resurgence six years later. For the main protagonist, Ginta, Boss is the missing father whose mysterious disappearance has left a deep emotional wound.
Key relationships define much of Boss's history. His relationship with his son, Ginta, is the emotional core of his character arc, as the narrative builds toward a shocking reunion. He served as a mentor and idol to a young Alviss, who was just a child when Boss personally recruited him into the Cross Guard, an act that demonstrated his belief in people regardless of their age or status. Alviss's entire motivation for fighting in the present is rooted in his loyalty and grief for his fallen leader. Alan, who summoned him, became his trusted second-in-command, and together with the warrior Gaira, they formed the core leadership of the original Cross Guard. His most significant antagonistic relationship was with Phantom, whom he fought to a standstill, and indirectly, with the entity known as King.
The character undergoes a profound and unusual development. Though believed to be dead by all who knew him, Boss's soul was not extinguished. In the aftermath of his battle with Phantom, a malevolent magical orb from the kingdom of Caldea took possession of his dying body. This entity, which would become known as the King, the true mastermind of the Chess Pieces, forced Boss's soul out and into the inert form of the magical weapon Babbo. For six years, Boss's consciousness lay dormant within the living toy, until he was awakened by a magical spell and saw that the wielder of Babbo was his own son, Ginta. From that point on, trapped inside the ÄRM, he silently watches over his son's battles. The climax of his story occurs when Ginta confronts the King, who has been using Boss's body as his vessel. With his son's help, Boss's soul is freed from Babbo and reunited with his original body, resurrecting him fully. He is finally able to embrace his son, reunite with his old comrades, and return home to the human world with Ginta.
While the character himself is rarely shown in direct combat before his body is taken by the King, his abilities are considered immense. As the leader of the Cross Guard, he was powerful enough to defeat Phantom, a feat few could even contemplate. After the King possesses his body, the villain utilizes a number of powerful ÄRMs that originally belonged to Boss. These include the Gigant Blade, a massive sword weapon; the Rising Wheel, which launches two gyrating wheels of air; the Explode, a nature ÄRM that encloses a target before detonating; and two formidable Guardian ÄRMs, Phoenix, which consumes enemies in sacred flames, and Tiamat, a fearsome dragon goddess.