TV-Series
Description
Rambo Edogawa is an executive and one of the strongest duelists within Duel Masters Land, the organization central to the Duel Masters VS R anime. He belongs to the inner circle led by Basara and is responsible for the park's plants and flowers, which he tends in his daily routine. He is a well-built, muscular man with a military appearance and almost always carries a bazooka by his side. His full name is Edogawa Rambo, and he speaks in a distinctive broken foreigner style of Japanese, referring to himself as "me" and mixing English-sounding phrases into his speech. His design and behavior are inspired by the writer Edogawa Ranpo and the protagonist of the 1982 action film Rambo.
Rambo presents himself as a man who loves peace above all else, and his frequent catchphrases are "love and peace" and "I truly apologize." He is genuinely protective of nature, and anyone who insults or damages the flowers and vegetables in his care provokes his fury. His cooking, made with the vegetables he grows, is regarded as very delicious. At the same time, his personality is contradictory and theatrical. When his emotions run high, he fires his bazooka without regard for his surroundings, causing accidental destruction, knocking out innocent bystanders, and even burning the decks of defeated duelists. He claims that live ammunition is too dangerous and usually fires blanks, but he does use real rounds on several occasions, especially when destroying the decks of players whose star counts reach zero. Notably, when a defeated opponent's stars are restored from zero to one, he chooses not to finish them off and quietly withdraws, showing that he operates by his own sense of rules and restraint despite his destructive methods. His comic side also shows when he hides underwater and gets stepped on, or when a sneeze causes him to accidentally knock out an opponent with a falling coconut.
His motivation is to maintain the order and authority of Duel Masters Land, and he believes in settling conflict through what he calls peaceful means, even when those means are extreme and involve guerrilla-style games of capture. In his first major appearance, he charges visitors for a meal and, when refused, proposes a new attraction called the Jungle Hunt, a chase game in which losers are sent to the underground empire. He captures every visitor one by one until only the duelist Katta Kirifuda remains, but an accidental sneeze interrupts their confrontation. He then defeats the challenger Bucchake in a duel with overwhelming skill, demonstrating that he is far more than a comical enforcer.
As a duelist, Rambo is highly skilled, standing alongside other executives such as Basara and Hakase. He uses the Nature civilization and builds his strategy around Guerrilla Command and Beast Army creatures, which suit his habit of appearing and disappearing like a guerrilla and striking without warning. His signature creature is a beast army unit named after himself, and he is known to carelessly reveal its ability when unsettled by an opponent's intimidation tactics. He also uses a powerful bear-themed super beast army creature that can strip all of an opponent's shields in a single assault. His overall duel record in the VS R era consists of one victory against Bucchake and losses against Waramaki, Katta Kirifuda, and Zon-san. His loss to Waramaki comes after he lets his temper get the better of him by firing at Waramaki's young disciples, which provokes Waramaki into revealing his true power and mounting a comeback victory.
Rambo's relationships shape much of his role in the story. He is a loyal subordinate of Basara and frequently works alongside Hakase, the brainy executive in charge of machines. His rivalry with Waramaki, a prisoner seeking to escape the underground empire, is particularly significant. After their duel, Rambo is influenced by Waramaki and picks up the habit of reciting random trivia about animals, much to Hakase's confusion. He is also a recurring opponent of Katta Kirifuda, and his actions toward the visitor crowd put him directly in conflict with the series' main duelists. His destructive habits have lasting consequences, as a stray shot that topples trees leads to staff injuries and eventually triggers a strike by the workers supplying Duel Masters Land with power, causing a citywide blackout.
His development over the course of the story shows a fall from grace and a slow shift toward cooperation. After being turned into a zombie by Zon-san, he is dismissed from Duel Masters Land along with Basara, Hakase, and Duemouse. The president of the park cites two reasons: his deck-burning practices became a scandal, since the duelists whose decks he destroyed had simply received new decks from Lucifer without his knowledge, and his decisive loss to Katta Kirifuda. In the continuation of the story, he becomes more of an ally, acting together with Hakase, facing Katta again in bizarre combined forms, and joining the attempt to stop a rampaging Basara even when the odds are against him. In the epilogue set twelve years after the final battle, Rambo serves as an assistant to the racing team Rare Killers alongside Basara, and he is shown eagerly lending his trump card, a Guerrillauncher creature, to younger duelists, revealing a caring and supportive side beneath his explosive exterior.
Rambo presents himself as a man who loves peace above all else, and his frequent catchphrases are "love and peace" and "I truly apologize." He is genuinely protective of nature, and anyone who insults or damages the flowers and vegetables in his care provokes his fury. His cooking, made with the vegetables he grows, is regarded as very delicious. At the same time, his personality is contradictory and theatrical. When his emotions run high, he fires his bazooka without regard for his surroundings, causing accidental destruction, knocking out innocent bystanders, and even burning the decks of defeated duelists. He claims that live ammunition is too dangerous and usually fires blanks, but he does use real rounds on several occasions, especially when destroying the decks of players whose star counts reach zero. Notably, when a defeated opponent's stars are restored from zero to one, he chooses not to finish them off and quietly withdraws, showing that he operates by his own sense of rules and restraint despite his destructive methods. His comic side also shows when he hides underwater and gets stepped on, or when a sneeze causes him to accidentally knock out an opponent with a falling coconut.
His motivation is to maintain the order and authority of Duel Masters Land, and he believes in settling conflict through what he calls peaceful means, even when those means are extreme and involve guerrilla-style games of capture. In his first major appearance, he charges visitors for a meal and, when refused, proposes a new attraction called the Jungle Hunt, a chase game in which losers are sent to the underground empire. He captures every visitor one by one until only the duelist Katta Kirifuda remains, but an accidental sneeze interrupts their confrontation. He then defeats the challenger Bucchake in a duel with overwhelming skill, demonstrating that he is far more than a comical enforcer.
As a duelist, Rambo is highly skilled, standing alongside other executives such as Basara and Hakase. He uses the Nature civilization and builds his strategy around Guerrilla Command and Beast Army creatures, which suit his habit of appearing and disappearing like a guerrilla and striking without warning. His signature creature is a beast army unit named after himself, and he is known to carelessly reveal its ability when unsettled by an opponent's intimidation tactics. He also uses a powerful bear-themed super beast army creature that can strip all of an opponent's shields in a single assault. His overall duel record in the VS R era consists of one victory against Bucchake and losses against Waramaki, Katta Kirifuda, and Zon-san. His loss to Waramaki comes after he lets his temper get the better of him by firing at Waramaki's young disciples, which provokes Waramaki into revealing his true power and mounting a comeback victory.
Rambo's relationships shape much of his role in the story. He is a loyal subordinate of Basara and frequently works alongside Hakase, the brainy executive in charge of machines. His rivalry with Waramaki, a prisoner seeking to escape the underground empire, is particularly significant. After their duel, Rambo is influenced by Waramaki and picks up the habit of reciting random trivia about animals, much to Hakase's confusion. He is also a recurring opponent of Katta Kirifuda, and his actions toward the visitor crowd put him directly in conflict with the series' main duelists. His destructive habits have lasting consequences, as a stray shot that topples trees leads to staff injuries and eventually triggers a strike by the workers supplying Duel Masters Land with power, causing a citywide blackout.
His development over the course of the story shows a fall from grace and a slow shift toward cooperation. After being turned into a zombie by Zon-san, he is dismissed from Duel Masters Land along with Basara, Hakase, and Duemouse. The president of the park cites two reasons: his deck-burning practices became a scandal, since the duelists whose decks he destroyed had simply received new decks from Lucifer without his knowledge, and his decisive loss to Katta Kirifuda. In the continuation of the story, he becomes more of an ally, acting together with Hakase, facing Katta again in bizarre combined forms, and joining the attempt to stop a rampaging Basara even when the odds are against him. In the epilogue set twelve years after the final battle, Rambo serves as an assistant to the racing team Rare Killers alongside Basara, and he is shown eagerly lending his trump card, a Guerrillauncher creature, to younger duelists, revealing a caring and supportive side beneath his explosive exterior.