TV-Series
Description
Ginti is an arbiter of the afterlife who oversees the judgment of deceased souls at a bar called Viginti. His name is derived from the Latin word for the number twenty, which corresponds to the floor where his bar is located. In appearance, Ginti is a tall figure with sharp golden eyes and red spiky hair that he ties back into a small ponytail. Like other arbiters, he wears a standard uniform consisting of a black vest over a white shirt, black pants, and an apron, though he rolls his sleeves up and leaves a button on his collar unfastened, giving him a slightly more relaxed but still sharp appearance.

Ginti's personality stands in stark contrast to some of his fellow arbiters. He has a naturally rough and abrasive nature, becoming irritated very easily and showing little patience for the humans he is meant to judge. He approaches his work strictly as a job to be completed as quickly as possible, often growing bored with the Death Games he oversees. Unlike arbiters who maintain a detached neutrality, Ginti can display a more sadistic streak, only beginning to show genuine enjoyment in the games when he activates a device that intensifies the emotional and physical stakes for the participants. He holds a firm belief that arbiters and humans should not interact on any personal level, limiting contact strictly to the judgment process itself.

Within the story, Ginti serves as a foil to the protagonist Decim. He is sent by their superior Nona to test Decim, disguising himself as a little boy to evaluate whether Decim can properly identify a false soul. When Decim fails this test, Ginti reveals his true form and mocks him, even starting a brief physical altercation that is quickly stopped by Nona. This incident establishes the dynamic between the two arbiters, as Ginti appears to nurse a one-sided rivalry with Decim, constantly trying to provoke him. Decim typically ignores these provocations, though Ginti does succeed in angering him on one notable occasion when he dismisses a human assistant and knocks her unconscious. The contrast between them is pronounced, with Ginti representing a more aggressive and cynical approach to judgment, in contrast to Decim's more reserved and contemplative nature.

Ginti has several notable relationships that reveal different facets of his personality. He is extremely fond of his female cat, Memine, who acts as his assistant during games. He becomes genuinely angered when someone fails to refer to her by her proper name, showing a rare attachment that contrasts with his general disdain for humans. He also maintains a collection of Kokeshi dolls, which he displays prominently and becomes agitated if anyone touches or drops them, hinting at a more childish or sentimental side beneath his rough exterior. Another significant relationship develops with a human named Mayu Arita, who ends up staying at his bar for an extended period. His interactions with her are characterized by his usual hostility and frustration, as she remains unfazed by his anger and refuses to react as he expects. When Mayu eventually makes a choice to sacrifice herself to the void to restore the soul of a man she cared for, Ginti is visibly confused by her decision, unable to comprehend her selfless motivation. Despite his confusion, he honors her request and sends both her and the other soul into the void. In a poignant moment following this event, he is shown polishing a new Kokeshi doll made in Mayu's likeness, paralleling the habit of another arbiter who creates mannequins of admirable humans he has judged.

In terms of abilities, Ginti possesses powers that reflect his role as an arbiter. He can create and manipulate orbs of water, which he keeps contained within small wooden Kokeshi dolls that serve as their vessels. He also has the ability to physically transform his appearance, a skill he demonstrates when he assumes the form of a young child to carry out the test of Decim's abilities. His development throughout the series is subtle but present, as his encounter with Mayu challenges his rigid view of human nature and judgment. While he never fully softens his demeanor, his decision to create a doll in her memory suggests a growing, if begrudging, recognition of the complexity and value of human emotions that his initial philosophy dismissed.
Cast