TV-Series
Description
Hisa Takei is a third-year student at Kiyosumi High School, where she holds the position of Student Council President, a title she prefers to be specified as Student Congress President. She is also the president of the school's mahjong club and plays the middle seat, known as the lieutenant or third seat, on the team. Her full birthday is listed as November 13th, and her height is 164 centimeters. In middle school, she went by the surname Ueno. During that time, she was a rival to Mihoko Fukuji of Kazekoshi Girls' School in a middle school tournament. Her performance was formidable enough to leave a strong impression on Mihoko, but she mysteriously withdrew from the individual competition, reportedly due to a family emergency involving one of her mothers. Following a divorce in her family, she changed her surname to Takei.
Hisa is characterized by a charismatic and confident leadership style. She is a strategic thinker who possesses keen foresight and a scheming nature, often planning several steps ahead of her opponents and even her own teammates. Beneath her cunning exterior, she is deeply caring for her underclassmen, offering comfort and guidance, such as consoling teammate Yuuki after a difficult loss. She has a flair for the dramatic, with a playful sense of humor and a fondness for teasing others, though her demeanor can become serious and intense during official matches. Her opponents have described her playing manners as rude, specifically pointing to her habit of forcefully slamming down tiles when she wins. Her signature move involves drawing her winning tile, tossing it into the air, and then slamming it onto the table to reveal her hand.
Hisa’s primary motivation is to lead the Kiyosumi mahjong club to victory at the national high school championships. Having been unable to achieve this goal in her previous years due to a lack of team members, the arrival of talented freshmen like Saki Miyanaga and Nodoka Haramura represents her final opportunity to compete for the title in her last year of school. She is a practical leader and organizer, having arranged a special training camp and even enlisting the help of a professional player to challenge and inspire her teammates. In her role as the captain, she is the architect of the team's success, responsible for both morale and high-level strategy.
In the story, she is the anchor of the Kiyosumi team, acting as a mentor to the newer members. Her most significant relationship is with Mihoko Fukuji, who harbors strong memories of their middle school encounter and seeks to face Hisa again. Hisa, however, does not clearly remember Mihoko until they compete in the individual tournament, highlighting a one-sided intensity to their rivalry. Within her own team, she shares a deep bond of trust with the other members, particularly the fellow third-year Mako Someya, and is a respected figure who unites the group.
Hisa’s personal development is tied to her past. The trauma of her family breaking up, which she connects to her sudden withdrawal from the middle school tournament, has made her more serious about her responsibilities. She chose to attend the less prestigious Kiyosumi High School over a more expensive elite school like Kazekoshi due to family finances, showing a practical side shaped by her circumstances. In the nationals tournament, her mental fortitude is tested. During the second round, she starts poorly, losing significant points and wavering under pressure from strong opponents before managing to recover and regain her composure. Later, in a crucial match against the formidable player Sera Eguchi, she demonstrates her growth by devising a masterful strategy based on psychological warfare to secure a high-scoring win for her team.
Hisa’s mahjong abilities are unique and high-risk. In casual or practice games, she plays a standard, rational style similar to Nodoka Haramura. However, during critical moments in tournaments, she abandons this for her signature technique known as bad waits, which means she deliberately aims to complete a hand using the most difficult and unlikely tiles to draw, such as a single tile or a center tile. Her philosophy is that she always wins with these bad waits. She is highly adept at reading the psychology of her opponents and the flow of the game, using intimidation and their expectations against them. She once called an empty riichi, a declaration with no actual hand advantage, simply to scare her opponents based on her reputation for unusual wins. Her remarkable ability to win against the odds is what makes her a formidable opponent, although she recognizes that at the national level, the nature of her risk-taking must evolve to counter even greater players.
Hisa is characterized by a charismatic and confident leadership style. She is a strategic thinker who possesses keen foresight and a scheming nature, often planning several steps ahead of her opponents and even her own teammates. Beneath her cunning exterior, she is deeply caring for her underclassmen, offering comfort and guidance, such as consoling teammate Yuuki after a difficult loss. She has a flair for the dramatic, with a playful sense of humor and a fondness for teasing others, though her demeanor can become serious and intense during official matches. Her opponents have described her playing manners as rude, specifically pointing to her habit of forcefully slamming down tiles when she wins. Her signature move involves drawing her winning tile, tossing it into the air, and then slamming it onto the table to reveal her hand.
Hisa’s primary motivation is to lead the Kiyosumi mahjong club to victory at the national high school championships. Having been unable to achieve this goal in her previous years due to a lack of team members, the arrival of talented freshmen like Saki Miyanaga and Nodoka Haramura represents her final opportunity to compete for the title in her last year of school. She is a practical leader and organizer, having arranged a special training camp and even enlisting the help of a professional player to challenge and inspire her teammates. In her role as the captain, she is the architect of the team's success, responsible for both morale and high-level strategy.
In the story, she is the anchor of the Kiyosumi team, acting as a mentor to the newer members. Her most significant relationship is with Mihoko Fukuji, who harbors strong memories of their middle school encounter and seeks to face Hisa again. Hisa, however, does not clearly remember Mihoko until they compete in the individual tournament, highlighting a one-sided intensity to their rivalry. Within her own team, she shares a deep bond of trust with the other members, particularly the fellow third-year Mako Someya, and is a respected figure who unites the group.
Hisa’s personal development is tied to her past. The trauma of her family breaking up, which she connects to her sudden withdrawal from the middle school tournament, has made her more serious about her responsibilities. She chose to attend the less prestigious Kiyosumi High School over a more expensive elite school like Kazekoshi due to family finances, showing a practical side shaped by her circumstances. In the nationals tournament, her mental fortitude is tested. During the second round, she starts poorly, losing significant points and wavering under pressure from strong opponents before managing to recover and regain her composure. Later, in a crucial match against the formidable player Sera Eguchi, she demonstrates her growth by devising a masterful strategy based on psychological warfare to secure a high-scoring win for her team.
Hisa’s mahjong abilities are unique and high-risk. In casual or practice games, she plays a standard, rational style similar to Nodoka Haramura. However, during critical moments in tournaments, she abandons this for her signature technique known as bad waits, which means she deliberately aims to complete a hand using the most difficult and unlikely tiles to draw, such as a single tile or a center tile. Her philosophy is that she always wins with these bad waits. She is highly adept at reading the psychology of her opponents and the flow of the game, using intimidation and their expectations against them. She once called an empty riichi, a declaration with no actual hand advantage, simply to scare her opponents based on her reputation for unusual wins. Her remarkable ability to win against the odds is what makes her a formidable opponent, although she recognizes that at the national level, the nature of her risk-taking must evolve to counter even greater players.