TV-Series
Description
Based on Wagner's opera "Die Walküre," the Musicart Walküre embodies the war maiden archetype. Operating without a bonded Conductor within New York Symphonica, her formidable strength is offset by rapid fatigue in combat. She dedicates herself intensely and seriously to protocols governing the protection of humanity from D2 monsters.

Walküre presents as strict and rule-oriented, rigidly adhering to Symphonica directives. She openly disapproves of figures like Takt and Destiny who disregard authority, leading to friction with impulsive characters such as Jupiter. Her underdeveloped social skills hinder relationship building, yet beneath her stern exterior lies a thoughtful approach to mission planning.

In battle, she wields a sword and shield, utilizing techniques like hurling her shield as a spinning disc. Her abilities focus on defense and physical strikes: generating protective barriers for allies, applying defensive buffs ("Walkure's Healing"), bashing enemies while weakening their defenses ("Imminent Victory"), and delivering high-damage blows ("Divine Judgment"). Passive skills include automatic shielding at battle start ("Feather Protection") and healing teammates based on her defense stats during her physical attacks ("Heart of Valhalla").

Her narrative unfolds during a train mission transporting Black Night Siderite, where she encounters Takt and Destiny. Initially critical of their methods, she fights alongside Destiny against attracted D2s. Takt's strategic intervention earns her reluctant respect, and his recognition of her Wagnerian origins briefly flusters her, hinting at vulnerability. After the mission, Symphonica commander Felix Schindler dismisses her coldly, severing her affiliation.

Walküre reappears fighting powerful D2s during an assault on Symphonica headquarters. Overwhelmed, she receives aid from Destiny, Titan, and Takt. Destiny thanks her for protecting Anna and Charlotte Schneider, revealing Walküre's continued protective actions despite her status. Under Takt's coordination, she participates in a synchronized attack to defeat a formidable D2, demonstrating adaptability in group combat.

Her relationship with Schindler remains professional but distant; she obeys commands despite lacking a Conductor bond. Interactions with Schindler's bonded Musicart, Hell, are minimal and contrast sharply with Hell's chaotic nature. Post-dismissal, her dynamic with Takt's group shifts from antagonism to mutual respect, highlighted when Destiny acknowledges her assistance.

Walküre features consistent mint-green hair and eyes. Her attire is battle-suitable for sword-and-shield combat. She shows a fondness for beverages like Cristatum Tea and Pomelo Dew. Her story arc concludes as an independent Musicart cooperating with allies when necessary.