TV-Series
Description
Koki Kariya operates as a Harrier-class Reaper in Shibuya's Underground, consistently partnered with Uzuki Yashiro. He possesses wavy orange hair, brown eyes, and typically wears yellow-tinted sunglasses while sucking on a lollipop. His initial attire includes a black vest featuring a white ribcage print, pale pink-brown pants, and a wallet chain. This later changes to a black vest with a skeletal torso and strawberry patch, light blue ripped jeans revealing red underlayers, and white shoes, always retaining his lollipop and the small Reaper wings signifying his experience.
His personality is laid-back and observant. He prefers observing Shibuya's dynamic energy over pursuing promotions, explicitly rejecting Officer-class advancements to maintain field work and personal freedom, contrasting with Uzuki's ambition. He frequently calms her impulsive reactions and enforces Game rules. Kariya approaches Reaper duties as neutral job requirements rather than personal motives, showing occasional gratitude toward Players and discomfort with unethical actions like Shibuya's homogenization. His "stargazer" philosophy values the city's chaotic diversity. He often engages Uzuki in games, wagering ramen for losses.
During the initial Reapers' Game, Kariya participates in key events. In Week 1, he and Uzuki set a Noise trap leading to Rhyme's erasure; he mocks Beat for failing to protect her and later provides Beat information about becoming a Reaper. In Week 2, he identifies Joshua as a living Player illegally in the UG but chooses not to report him, citing excessive effort. He detects early signs of Taboo Noise and mind-control influences, though he and Uzuki eventually succumb. Week 3 sees him attempting to erase Neku under Konishi's orders, halted by Beat's intervention. He later downplays the confrontation to Uzuki, suggesting prolonged pursuit would be more satisfying.
When Shinjuku Reapers take over Shibuya, Kariya's relationship with Uzuki strains due to her strict adherence to their rules versus his passive resistance. He covertly aids Players like the Wicked Twisters with information, citing disdain for Shibuya's altered state. Despite tensions, he defends Uzuki's leadership efforts under duress. They eventually reconcile, reigniting their partnership and ramen rituals to oppose the Shinjuku Reapers. His knowledge of higher planes and repeated Games implies extensive experience beyond his rank.
Kariya interacts minimally but notably with others. He admires Sho Minamimoto's unpredictability and art, expressing interest in his return to the Reapers. He collaborates with Hanekoma during crises, though his apathy limits advancement to higher planes per Hanekoma's reports. His combat synergy with Uzuki is exceptional; they share a specialized light puck enabling Fusion attacks and Taboo Noise defeats, operating as a synchronized duo.
His personality is laid-back and observant. He prefers observing Shibuya's dynamic energy over pursuing promotions, explicitly rejecting Officer-class advancements to maintain field work and personal freedom, contrasting with Uzuki's ambition. He frequently calms her impulsive reactions and enforces Game rules. Kariya approaches Reaper duties as neutral job requirements rather than personal motives, showing occasional gratitude toward Players and discomfort with unethical actions like Shibuya's homogenization. His "stargazer" philosophy values the city's chaotic diversity. He often engages Uzuki in games, wagering ramen for losses.
During the initial Reapers' Game, Kariya participates in key events. In Week 1, he and Uzuki set a Noise trap leading to Rhyme's erasure; he mocks Beat for failing to protect her and later provides Beat information about becoming a Reaper. In Week 2, he identifies Joshua as a living Player illegally in the UG but chooses not to report him, citing excessive effort. He detects early signs of Taboo Noise and mind-control influences, though he and Uzuki eventually succumb. Week 3 sees him attempting to erase Neku under Konishi's orders, halted by Beat's intervention. He later downplays the confrontation to Uzuki, suggesting prolonged pursuit would be more satisfying.
When Shinjuku Reapers take over Shibuya, Kariya's relationship with Uzuki strains due to her strict adherence to their rules versus his passive resistance. He covertly aids Players like the Wicked Twisters with information, citing disdain for Shibuya's altered state. Despite tensions, he defends Uzuki's leadership efforts under duress. They eventually reconcile, reigniting their partnership and ramen rituals to oppose the Shinjuku Reapers. His knowledge of higher planes and repeated Games implies extensive experience beyond his rank.
Kariya interacts minimally but notably with others. He admires Sho Minamimoto's unpredictability and art, expressing interest in his return to the Reapers. He collaborates with Hanekoma during crises, though his apathy limits advancement to higher planes per Hanekoma's reports. His combat synergy with Uzuki is exceptional; they share a specialized light puck enabling Fusion attacks and Taboo Noise defeats, operating as a synchronized duo.