Movie
Description
The baby panda in Panda! Go, Panda!, known in English as Panny and in Japanese as Pan-chan, is a small panda cub who first appears sleeping on the back doorstep of the house where the girl Mimiko lives. He and his father, PapaPanda, come from the local zoo, from which they have escaped, and they soon join Mimiko's household. Because Mimiko has no parents and her grandmother is away, PapaPanda offers to act as her father, and Mimiko in turn takes on the role of mother to Panny. In this arrangement, Panny becomes the child of an unusual but affectionate family.

Panny's personality is shaped by his youth and inexperience. He is playful, curious, and eager to follow Mimiko wherever she goes, even when she tells him to stay home. His curiosity often leads to trouble. At school, he must pretend to be a teddy bear so Mimiko will not get into trouble, but he cannot stay still and ends up being chased by the entire school. He is also accident-prone, as when he rolls down a hill and is carried toward a dangerous open floodgate while floating on a piece of wood, forcing Mimiko and PapaPanda to rescue him. His motivations are simple and childlike: he wants to be close to the people he loves, to explore the world around him, to find food, and to play. He does not act out of malice, and the chaos he causes is always unintentional.

Panny's most important relationship is with Mimiko, who acts as his mother and caretaker. She watches over him, rescues him when he is in danger, and keeps him company, while he brings energy and warmth into her life. His bond with his father PapaPanda is also central. PapaPanda protects him, and both pandas eventually return to work at the zoo on the condition that they can leave each day after visitors have gone to spend time with Mimiko. In the sequel, Panny befriends a tiger cub named Tiny after discovering him in the house; the two play together, copy circus acts, and get into mischief that ultimately helps free the animals of a circus train during a flood.

Over the course of the two films, Panny develops from a lost and sleeping cub found on a doorstep into a confident member of a family, forming friendships beyond his own species and taking part in adventures that end with his family celebrated as heroes. His notable abilities are those of a small, energetic panda. He can roll, tumble, and move quickly, he has a talent for getting himself and others into comic situations, and he shows enough coordination to imitate a balancing act at the circus and to play a trumpet during the family's parade at the end of the second film. His charm lies in the contrast between his tiny size and the large amount of trouble he can cause.