TV-Series
Description
Rima, a member of the Elizabeth Park guild, is a llama species possessing human-level intelligence. As a physical tank role, she features exceptionally high HP and physical defense, bolstered further by self-buffs that significantly increase her physical defense. Her crowd control capabilities include compacting enemy formations and frequently inflicting stun effects.
Rima's union burst deals massive physical damage to frontline enemies while knocking them back and granting her a physical defense buff. After 6★ ascension, this ability expands to deploy a physical damage nullification barrier for all allies, enhances her defense buff, and adds a knockback effect.
Skill 1 triggers a delayed battlefield entry at wave start, causing Rima to rush to the frontline after approximately one second. Upon arrival, it deals medium physical damage to the nearest enemy, grants her one second of invulnerability, and provides a physical defense self-buff. When enhanced by unique equipment or ambitious dress, this skill also deploys a physical barrier for all allies. The delayed entry sequence temporarily exposes allies to initial enemy assaults.
Notable weaknesses include no innate HP recovery mechanics, limiting combat sustainability, and pronounced vulnerability to magic attacks due to an inability to increase magic defense. The delayed entry from Skill 1 also creates tactical disadvantages.
Unique equipment upgrades substantially augment Skill 1, granting a physical barrier to all allies and strengthening the physical defense buff while providing overall defensive stat increases.
Bond level advancements progressively boost physical attack, with bond levels 8 and 12 adding substantial physical critical bonuses. Alternate versions like Rima (Cinderella) offer bond bonuses focused solely on physical attack.
Rima's union burst deals massive physical damage to frontline enemies while knocking them back and granting her a physical defense buff. After 6★ ascension, this ability expands to deploy a physical damage nullification barrier for all allies, enhances her defense buff, and adds a knockback effect.
Skill 1 triggers a delayed battlefield entry at wave start, causing Rima to rush to the frontline after approximately one second. Upon arrival, it deals medium physical damage to the nearest enemy, grants her one second of invulnerability, and provides a physical defense self-buff. When enhanced by unique equipment or ambitious dress, this skill also deploys a physical barrier for all allies. The delayed entry sequence temporarily exposes allies to initial enemy assaults.
Notable weaknesses include no innate HP recovery mechanics, limiting combat sustainability, and pronounced vulnerability to magic attacks due to an inability to increase magic defense. The delayed entry from Skill 1 also creates tactical disadvantages.
Unique equipment upgrades substantially augment Skill 1, granting a physical barrier to all allies and strengthening the physical defense buff while providing overall defensive stat increases.
Bond level advancements progressively boost physical attack, with bond levels 8 and 12 adding substantial physical critical bonuses. Alternate versions like Rima (Cinderella) offer bond bonuses focused solely on physical attack.