TV-Series
Description
Hit is a fictional character from the anime and manga series Dragon Ball Super, serving as a prominent antagonist and later a rival. A native of Universe 6, Hit is a legendary assassin who is over one thousand years old, having honed his craft for centuries to become the most formidable killer in his universe. He is a tall, lean, purple-skinned humanoid with red eyes, often dressed in a long, form-fitting coat that conceals his hands and lower body. This attire serves a functional purpose beyond aesthetics; by keeping his hands in his pockets, Hit prevents opponents from reading his muscle movements, making his attacks and his signature time-manipulation abilities more unpredictable.
In terms of personality, Hit is typically composed, silent, and serious, rarely displaying overt emotion. His demeanor is that of a consummate professional who approaches combat with calm efficiency. Despite his ruthless profession, he possesses a strong personal code of honor. He dislikes those who break agreements or attempt theft, as demonstrated when he confronted his teammate Frost for trying to steal the tournament's prize. Hit is also not without a sense of reciprocal respect, having thrown a match against the weak Monaka to repay Son Goku for the honorable way their fight was concluded. Across different versions of the story, his personality varies slightly; the manga depicts him as being notably friendlier and more personable with Goku, while the anime maintains a more consistently stoic and distant rivalry.
Hit's primary motivation is not wealth or power in the conventional sense, but rather the drive to become stronger and face worthy opponents. Initially, he agreed to represent Universe 6 in a tournament against Universe 7 in exchange for Champa’s cube-shaped spaceship, which would grant him the ability to travel freely between universes. However, his encounter with Goku shifts his focus. The thrill of a challenging fight and the desire to overcome powerful adversaries become his main incentives, leading him to seek out further battles and improve his own abilities. He enters the Tournament of Power not just for survival, but as an opportunity to test his refined strength against the strongest warriors from across the multiverse.
Within the story, Hit serves as a major obstacle during the Universe 6 vs. Universe 7 tournament, easily defeating Super Saiyan Blue Vegeta and pushing Goku to his limits, forcing the Saiyan to combine Super Saiyan Blue with the Kaioken technique for the first time. He becomes a key figure again in the Tournament of Power, where he is considered Universe 6's greatest asset. His role evolves from an enemy to a respected rival of Goku, characterized by a mutual understanding and warrior's respect. The two share a unique bond, occasionally cooperating against common threats like the Pride Troopers, while always intending to settle their score in a definitive fight. Other significant relationships include his brief alliance and confrontation with Frost, whom he views as dishonorable, and his decisive battle against Jiren from Universe 11, whom he considers a monumental challenge.
Hit undergoes clear development, primarily through his interactions with Goku. Their first fight inspires him to break from his purely pragmatic assassin style and seek personal growth as a martial artist. He trains for nearly a year to improve his techniques, returning for a rematch where he demonstrates new abilities and fights Goku to a draw. In the Tournament of Power, his growth is further evidenced by his ability to adapt to the incredible speed of Dyspo and to develop a new dimensional attack specifically designed to counter powerhouses like Jiren. His story arc concludes with a sense of completion; after being erased from existence alongside his universe, he is revived by the Super Dragon Balls and returns to his life, having gained a new appreciation for the pursuit of strength.
Hit's most notable abilities revolve around his signature technique, Time-Leap. This ability allows him to completely freeze time for precisely one-tenth of a second. Within this pocket of stopped time, he can maneuver behind an opponent or land precise, debilitating blows to their vital points. During his fight with Goku, he improves this technique, extending the time skip to half a second and eventually learning to store time to create a "Time Prison" that can trap an opponent in a cage of stopped time. Another powerful ability is his "Pure Progress," or "Growth," which allows him to dynamically increase his speed, power, and the effectiveness of his techniques over the course of a single battle, adapting to and overcoming his opponent's tactics. He is also physically exceptional, possessing immense strength and superhuman speed, and he can survive in the vacuum of space. His assassin’s "true" killing technique is a simple, devastating, invisible punch aimed directly at the heart, which he holds back in tournament settings where killing is forbidden.
In terms of personality, Hit is typically composed, silent, and serious, rarely displaying overt emotion. His demeanor is that of a consummate professional who approaches combat with calm efficiency. Despite his ruthless profession, he possesses a strong personal code of honor. He dislikes those who break agreements or attempt theft, as demonstrated when he confronted his teammate Frost for trying to steal the tournament's prize. Hit is also not without a sense of reciprocal respect, having thrown a match against the weak Monaka to repay Son Goku for the honorable way their fight was concluded. Across different versions of the story, his personality varies slightly; the manga depicts him as being notably friendlier and more personable with Goku, while the anime maintains a more consistently stoic and distant rivalry.
Hit's primary motivation is not wealth or power in the conventional sense, but rather the drive to become stronger and face worthy opponents. Initially, he agreed to represent Universe 6 in a tournament against Universe 7 in exchange for Champa’s cube-shaped spaceship, which would grant him the ability to travel freely between universes. However, his encounter with Goku shifts his focus. The thrill of a challenging fight and the desire to overcome powerful adversaries become his main incentives, leading him to seek out further battles and improve his own abilities. He enters the Tournament of Power not just for survival, but as an opportunity to test his refined strength against the strongest warriors from across the multiverse.
Within the story, Hit serves as a major obstacle during the Universe 6 vs. Universe 7 tournament, easily defeating Super Saiyan Blue Vegeta and pushing Goku to his limits, forcing the Saiyan to combine Super Saiyan Blue with the Kaioken technique for the first time. He becomes a key figure again in the Tournament of Power, where he is considered Universe 6's greatest asset. His role evolves from an enemy to a respected rival of Goku, characterized by a mutual understanding and warrior's respect. The two share a unique bond, occasionally cooperating against common threats like the Pride Troopers, while always intending to settle their score in a definitive fight. Other significant relationships include his brief alliance and confrontation with Frost, whom he views as dishonorable, and his decisive battle against Jiren from Universe 11, whom he considers a monumental challenge.
Hit undergoes clear development, primarily through his interactions with Goku. Their first fight inspires him to break from his purely pragmatic assassin style and seek personal growth as a martial artist. He trains for nearly a year to improve his techniques, returning for a rematch where he demonstrates new abilities and fights Goku to a draw. In the Tournament of Power, his growth is further evidenced by his ability to adapt to the incredible speed of Dyspo and to develop a new dimensional attack specifically designed to counter powerhouses like Jiren. His story arc concludes with a sense of completion; after being erased from existence alongside his universe, he is revived by the Super Dragon Balls and returns to his life, having gained a new appreciation for the pursuit of strength.
Hit's most notable abilities revolve around his signature technique, Time-Leap. This ability allows him to completely freeze time for precisely one-tenth of a second. Within this pocket of stopped time, he can maneuver behind an opponent or land precise, debilitating blows to their vital points. During his fight with Goku, he improves this technique, extending the time skip to half a second and eventually learning to store time to create a "Time Prison" that can trap an opponent in a cage of stopped time. Another powerful ability is his "Pure Progress," or "Growth," which allows him to dynamically increase his speed, power, and the effectiveness of his techniques over the course of a single battle, adapting to and overcoming his opponent's tactics. He is also physically exceptional, possessing immense strength and superhuman speed, and he can survive in the vacuum of space. His assassin’s "true" killing technique is a simple, devastating, invisible punch aimed directly at the heart, which he holds back in tournament settings where killing is forbidden.