TV-Series
Description
Finn Oldman, a pale-skinned 17-year-old with blonde hair, green eyes, and silver earrings, sports a black jacket with yellow sleeves before adopting High Card’s yellow blazer. A tragedy scarred his seventh birthday when a knight in black armor slaughtered his wealthy parents in Trapla and burned their home—an attack later linked to his X-Playing Card. Suppressed memories buried his brother’s fate, leaving only fragments of the blaze. Rescued by a firefighter clutching his Card, Finn grew up at Sun Fields Orphanage under caretaker Lindsay Betz, a steadfast father figure.
A gifted pickpocket, Finn honed razor-sharp focus, freezing time around targets—a skill that caught High Card’s eye. The secret Fourland Kingdom organization enlisted him to reclaim 52 X-Playing Cards. While juggling missions, he worked as a sales apprentice at Pinochle’s Old Maid, driven to fund Sun Fields’ survival.
His X-Card, ♠2 "Neo New Nambu," summons a Nambu Model 60 revolver wielded with surgical precision. He shattered a marble projectile midair to disable an enemy and snatched a Card from a distant, speeding target, leveraging his unshakable nerves and hyper-focused mind.
Chris Redgrave, his mentor and closest ally, earned Finn’s loyalty when he intervened during Chris’s self-sacrificial X-Hand to protect his sister. Lindsay’s concealment of Finn’s family truth fractured their bond, culminating in Bobby Ball razing Sun Fields. Guilt consumed Finn until reconciliation with Lindsay and Apple Link’s financial aid rebuilt the orphanage.
Repressed memories unveiled a darker truth: Ban Klondike and Zenon manipulated Finn’s past, framing San Galgano—a sentient Card possessing his brother Flann—as the knight. Forced to kill Flann to break San Galgano’s hold, Finn fulfilled a prophecy halting Card wars. Despite grief, he persists in High Card’s mission, anchoring himself to newfound allies.
Once a reckless orphan chasing wealth, Finn now shoulders legacy and responsibility, his journey weaving trauma, identity, and the weight of wielding Cards’ power. Loyalty to his chosen family fuels his resolve as shadows of the past collide with duty.
A gifted pickpocket, Finn honed razor-sharp focus, freezing time around targets—a skill that caught High Card’s eye. The secret Fourland Kingdom organization enlisted him to reclaim 52 X-Playing Cards. While juggling missions, he worked as a sales apprentice at Pinochle’s Old Maid, driven to fund Sun Fields’ survival.
His X-Card, ♠2 "Neo New Nambu," summons a Nambu Model 60 revolver wielded with surgical precision. He shattered a marble projectile midair to disable an enemy and snatched a Card from a distant, speeding target, leveraging his unshakable nerves and hyper-focused mind.
Chris Redgrave, his mentor and closest ally, earned Finn’s loyalty when he intervened during Chris’s self-sacrificial X-Hand to protect his sister. Lindsay’s concealment of Finn’s family truth fractured their bond, culminating in Bobby Ball razing Sun Fields. Guilt consumed Finn until reconciliation with Lindsay and Apple Link’s financial aid rebuilt the orphanage.
Repressed memories unveiled a darker truth: Ban Klondike and Zenon manipulated Finn’s past, framing San Galgano—a sentient Card possessing his brother Flann—as the knight. Forced to kill Flann to break San Galgano’s hold, Finn fulfilled a prophecy halting Card wars. Despite grief, he persists in High Card’s mission, anchoring himself to newfound allies.
Once a reckless orphan chasing wealth, Finn now shoulders legacy and responsibility, his journey weaving trauma, identity, and the weight of wielding Cards’ power. Loyalty to his chosen family fuels his resolve as shadows of the past collide with duty.
Cast