Movie
Description
Marie Spearhead is a witch serving within the Anglican Church's Necessarius branch under Stiyl Magnus. She operates alongside fellow witches Mallybath Blackball and Jane Elves, forming a trio central to the *Miracle of Endymion* narrative.
Her appearance embodies classic witch imagery: long, wavy blond hair obscures her left eye beneath a pointed hat adorned with a ribbon. She wears a cleavage-exposing dress, white stockings, court shoes with ankle straps, and white evening gloves, carrying a broom bearing a cat charm. Like her companions, she displays the Cross of St. George insignia.
Personality-wise, Marie acts as the trio's de facto leader, maintaining a serious demeanor during missions. She reveals a playful side, readily adopting disguises like a waitress or café maid uniform to approach Arisa Meigo. She and the other witches are self-taught magicians who sought Stiyl Magnus's instruction in rune magic to overcome a learning plateau; she addresses him mockingly as "teacher".
Her involvement centers on the *Miracle of Endymion* events:
- Initially, she monitors Arisa Meigo with her team and Stiyl. She launches a water magic attack at batting cages, thwarted by Kamijou Touma's Imagine Breaker. Index later counters her using Spell Intercept, dragging her into water.
- Rescued by Stiyl, the team retreats upon encountering the Black Crow Unit and Kanzaki Kaori's intervention.
- Disguised as a café maid, she participates in Arisa's kidnapping. She disables Index by freezing her hands and mouth and demonstrates skilled driving during a car chase with Shutaura Sequenzia's forces. Shutaura overturns their vehicle, knocking the occupants unconscious.
- She accompanies Stiyl on the final mission to infiltrate Endymion and prevent Ladylee Tangleroad's plans, even if it necessitates killing Arisa. They battle automated security systems, which injure Stiyl. Upon reaching the energy pillar, they face one of Ladylee's henchmen, but Stiyl destroys the pillar using Innocentius, enabling their escape. She is last seen accompanying Stiyl during his recuperation.
Her magical abilities focus on water manipulation, often channeled through her broom. Her spells include:
- Summoning large pillars of water via a chant invoking Undine and the symbol of the chalice, activated by her glowing cat pendant.
- Freezing water into ice lances.
- Forming small water pellets as projectiles.
- Effectively using her powers without a pre-existing water source during the Endymion battle.
- Hiding indefinitely underwater. Her magic synergizes with her teammates' abilities.
Character design notes indicate author Kazuma Kamachi initially envisioned her and the other witches as doll-like figures without visible faces. Illustrator Kiyotaka Haimura's designs were deemed "too cute," leading to a redesign. While visually similar to Marisa Kirisame from *Touhou*, Haimura based her design on a character from a Sunsoft fighting game, likely Stella from *Astra Superstars*.
Her appearance embodies classic witch imagery: long, wavy blond hair obscures her left eye beneath a pointed hat adorned with a ribbon. She wears a cleavage-exposing dress, white stockings, court shoes with ankle straps, and white evening gloves, carrying a broom bearing a cat charm. Like her companions, she displays the Cross of St. George insignia.
Personality-wise, Marie acts as the trio's de facto leader, maintaining a serious demeanor during missions. She reveals a playful side, readily adopting disguises like a waitress or café maid uniform to approach Arisa Meigo. She and the other witches are self-taught magicians who sought Stiyl Magnus's instruction in rune magic to overcome a learning plateau; she addresses him mockingly as "teacher".
Her involvement centers on the *Miracle of Endymion* events:
- Initially, she monitors Arisa Meigo with her team and Stiyl. She launches a water magic attack at batting cages, thwarted by Kamijou Touma's Imagine Breaker. Index later counters her using Spell Intercept, dragging her into water.
- Rescued by Stiyl, the team retreats upon encountering the Black Crow Unit and Kanzaki Kaori's intervention.
- Disguised as a café maid, she participates in Arisa's kidnapping. She disables Index by freezing her hands and mouth and demonstrates skilled driving during a car chase with Shutaura Sequenzia's forces. Shutaura overturns their vehicle, knocking the occupants unconscious.
- She accompanies Stiyl on the final mission to infiltrate Endymion and prevent Ladylee Tangleroad's plans, even if it necessitates killing Arisa. They battle automated security systems, which injure Stiyl. Upon reaching the energy pillar, they face one of Ladylee's henchmen, but Stiyl destroys the pillar using Innocentius, enabling their escape. She is last seen accompanying Stiyl during his recuperation.
Her magical abilities focus on water manipulation, often channeled through her broom. Her spells include:
- Summoning large pillars of water via a chant invoking Undine and the symbol of the chalice, activated by her glowing cat pendant.
- Freezing water into ice lances.
- Forming small water pellets as projectiles.
- Effectively using her powers without a pre-existing water source during the Endymion battle.
- Hiding indefinitely underwater. Her magic synergizes with her teammates' abilities.
Character design notes indicate author Kazuma Kamachi initially envisioned her and the other witches as doll-like figures without visible faces. Illustrator Kiyotaka Haimura's designs were deemed "too cute," leading to a redesign. While visually similar to Marisa Kirisame from *Touhou*, Haimura based her design on a character from a Sunsoft fighting game, likely Stella from *Astra Superstars*.