Movie
Description
Blood Dupre commands the Hatter Family mafia from his Hatter Mansion in Wonderland. His striking appearance features spiky black hair, eyes shifting from light blue to aqua green, and a signature black top hat decorated with playing cards, roses, and feathers. He favors formal wear: a white jacket, vest, and riding boots, complemented by a cane that conceals a machine gun. Standing 185-190 cm tall with pale skin, he projects a lethargic yet refined aura.
Originally an upper-class Outsider, Blood's human life included a sister, Vivaldi. Their family faced financial ruin due to their mother's extravagance, culminating in Vivaldi's sale to a dangerous man. In despair, young Blood wished for time to stop, transporting him to Wonderland. There, his intense memories and emotions birthed a faceless version of Vivaldi. This entity was later forced to become the Queen of Hearts, leaving Blood tormented by guilt over failing his real sister and imposing the unwanted title on her counterpart.
His personality blends intelligence, cynicism, and a preference for scheming over direct conflict. Nocturnal by nature, he deems sunlight "poisonous" and abhors boredom, seeking amusement through manipulation or elaborate tea rituals. He exhibits obsessive enthusiasm for his trademark beverage, Flowery Orange Pekoe. Though typically languid, he possesses sharp strategic acumen, excelling in games like chess and maintaining meticulous control over his plans. He harbors a pronounced aversion to carrots, fleeing from carrot-flavored food, and shows unease when receiving effusive praise.
Key relationships define him. Vivaldi, the Queen of Hearts, is his sister; they clash publicly but share genuine affection privately, often in their rose garden. He competes with her for Alice Liddell's attention yet remains willing to share Alice only with Vivaldi. His dynamic with Alice evolves significantly: initially resembling her ex-boyfriend due to Nightmare's memory manipulation—a deception exposed in the "Truth End"—their early interactions involve violence like choking or shooting. This progresses to possessiveness and protectiveness. In *Heart no Kuni*, jealousy drives him to spread rumors about Alice, leading to a confrontation where he forcibly kisses her and later apologizes. By *Joker no Kuni*, he grows increasingly desperate and protective, culminating in Alice confessing love and marrying him. Post-marriage, their relationship retains arguments and jealousy, with Alice residing and working in his mansion.
Other significant ties include Elliot March, his fiercely loyal subordinate; the Bloody Twins (Dee and Dum), whom he tolerates provided they are paid; adversaries like Ace, viewed as a threat, and Mary Gowland, whom he antagonizes by exposing her humiliating first name. He also clashes with Peter White over their contrasting preferences for tea and coffee.
His character adapts across Wonderland countries. In *Diamond no Kuni*, a younger, less composed Blood uses Alice as bait to uncover a spy, even imprisoning her temporarily; here he manifests heightened cruelty and emotional volatility. In *Twin World*, set after his marriage, he dreads the "Crazy Storm" and considers sending Alice away for safety, forcing her to reevaluate their bond amid his unresolved trauma. Beyond leadership, his abilities include reviving roses in his garden by accelerating plant growth—a skill available to all roleholders—and avoiding conventional gardening tools.
His development blends ruthlessness and hidden care. Examples include placing Alice under house arrest to shield her from assassination risks and, in the anime film, stealing her vial of "Hearts Medicine" to prevent her return home. Though fond of children, he shows no interest in raising them personally.
Originally an upper-class Outsider, Blood's human life included a sister, Vivaldi. Their family faced financial ruin due to their mother's extravagance, culminating in Vivaldi's sale to a dangerous man. In despair, young Blood wished for time to stop, transporting him to Wonderland. There, his intense memories and emotions birthed a faceless version of Vivaldi. This entity was later forced to become the Queen of Hearts, leaving Blood tormented by guilt over failing his real sister and imposing the unwanted title on her counterpart.
His personality blends intelligence, cynicism, and a preference for scheming over direct conflict. Nocturnal by nature, he deems sunlight "poisonous" and abhors boredom, seeking amusement through manipulation or elaborate tea rituals. He exhibits obsessive enthusiasm for his trademark beverage, Flowery Orange Pekoe. Though typically languid, he possesses sharp strategic acumen, excelling in games like chess and maintaining meticulous control over his plans. He harbors a pronounced aversion to carrots, fleeing from carrot-flavored food, and shows unease when receiving effusive praise.
Key relationships define him. Vivaldi, the Queen of Hearts, is his sister; they clash publicly but share genuine affection privately, often in their rose garden. He competes with her for Alice Liddell's attention yet remains willing to share Alice only with Vivaldi. His dynamic with Alice evolves significantly: initially resembling her ex-boyfriend due to Nightmare's memory manipulation—a deception exposed in the "Truth End"—their early interactions involve violence like choking or shooting. This progresses to possessiveness and protectiveness. In *Heart no Kuni*, jealousy drives him to spread rumors about Alice, leading to a confrontation where he forcibly kisses her and later apologizes. By *Joker no Kuni*, he grows increasingly desperate and protective, culminating in Alice confessing love and marrying him. Post-marriage, their relationship retains arguments and jealousy, with Alice residing and working in his mansion.
Other significant ties include Elliot March, his fiercely loyal subordinate; the Bloody Twins (Dee and Dum), whom he tolerates provided they are paid; adversaries like Ace, viewed as a threat, and Mary Gowland, whom he antagonizes by exposing her humiliating first name. He also clashes with Peter White over their contrasting preferences for tea and coffee.
His character adapts across Wonderland countries. In *Diamond no Kuni*, a younger, less composed Blood uses Alice as bait to uncover a spy, even imprisoning her temporarily; here he manifests heightened cruelty and emotional volatility. In *Twin World*, set after his marriage, he dreads the "Crazy Storm" and considers sending Alice away for safety, forcing her to reevaluate their bond amid his unresolved trauma. Beyond leadership, his abilities include reviving roses in his garden by accelerating plant growth—a skill available to all roleholders—and avoiding conventional gardening tools.
His development blends ruthlessness and hidden care. Examples include placing Alice under house arrest to shield her from assassination risks and, in the anime film, stealing her vial of "Hearts Medicine" to prevent her return home. Though fond of children, he shows no interest in raising them personally.