TV-Series
Description
Grimm is a mysterious sorcerer who joins Seth, Mélie, and Doc in their search for the mythical Radiant. Despite becoming a main character, much of his past and true nature remain unknown.
Grimm has a tall and lean build. He is wrapped from head to toe in white feather bandages which serve both to heal and protect him and others. His face features red glasses over each eye and drawn-on pointy teeth across the mouth area of his bandages. He wears a black pointed hat adorned with a feather, a matching black cloak, black pants, and white shoes. He also wears white gloves with an eye design on them and carries a belt holding storage scrolls for his weapons.
Grimm consistently speaks in the third person and has polite mannerisms. He is a calm individual who possesses remarkable battle instincts against both Nemesis and other sorcerers. One of his most distinctive traits is a powerful fear of blood; he becomes frightened at the sight of it and is extremely anxious about losing his own blood or having it touch others. This paranoia is so pronounced that he stores his own blood in vials to prevent any accidental exposure. Beyond this phobia, Grimm is discrete, not particularly talkative, and describes himself as shy, preferring to keep his distance from the world.
Grimm is a skilled Hunter sorcerer. When he channels Fantasia to cast spells, his energy manifests as a dark blue color, distinct from that of many other sorcerers. His magical abilities draw from a repertoire that often carries musical references.
His feather bandages are made from the feathers of a feather tree and have extensive practical applications. They can heal wounds on himself and others, absorb Fantasia to reflect attacks, seal objects, and even measure a person's heartbeat to determine if they are lying. He can also use these bandages to miniaturize objects.
Grimm wields several offensive spells. Procella allows him to shoot a beam of blue flame-like energy at an enemy, capable of pushing them back quickly. Veneticium Revelare lets him channel Fantasia into his glove to create slashing Fantasia waves in all directions by spinning like a small tornado; he can also use this ability to see faraway distances. Caeca Nube sends a ball of Fantasia toward an enemy that he can detonate at will, also functioning as a smokescreen. Nube generates an explosion that can create one or more shadow figures that obey his commands.
Grimm's weapons include a standard sword used for close combat. More notably, he wields Kannibal, a massive sword several meters long partially composed of Nemesis wings. This weapon consumes significant Fantasia to operate, but with each swing, the accumulated Fantasia flows into the wing, increasing the weapon's precision and speed, eventually becoming as light as a rapier. The wing portion also serves as an effective shield against Fantasia-based attacks. He stores his weapons within scrolls on his belt and can summon them through his glove. He also possesses a special coffin that can function as a teleportation device, allowing him to transport people to his mysterious manor as an emergency measure or for safekeeping.
Grimm's history remains largely shrouded in mystery. He may have been part of the Inquisition at some point before becoming the sorcerer encountered in the series. A dark past is suggested, involving him having taken many souls, though something now prevents him from continuing this practice, leading him to focus on saving as many people as possible without killing his adversaries except for Nemesis.
Grimm first appears in Rumble Town. He initially mistakes Seth for an ally of the Domitor sorceress Hameline and attacks him, leading to a confrontation. After realizing the misunderstanding, Grimm helps Seth defend the town from the cannons of Konrad, a captain of the Inquisition, and heals Seth's injured arm with his bandages. He works alongside Seth and Mélie to stop Hameline from destroying Rumble Town and later assists the group in escaping from the Inquisition back to Artemis. Following these events, Grimm decides to join Seth on his quest to find Radiant, having grown to like the young sorcerer. However, his motivations for joining are also driven by personal interest, and he pursues his own parallel objectives while traveling with the group.
Grimm's key relationship is with Seth. The two meet through conflict but develop a transactional alliance, with Grimm sometimes requesting Seth's help in obtaining specific items without fully explaining his reasons. He is also aware of stories about a sorcerer who can manipulate Fantasia with his bare hands and initially confuses Seth with this person before concluding he is too young. In the Caislean Merlin arc, he asks Seth to retrieve a memory stone belonging to a witch named Magosia. Grimm also has a servant named Leogon, who cares for his manor in his absence, collects his blood for storage, and looks after occasional guests sent through the teleportation coffin.
Grimm has a tall and lean build. He is wrapped from head to toe in white feather bandages which serve both to heal and protect him and others. His face features red glasses over each eye and drawn-on pointy teeth across the mouth area of his bandages. He wears a black pointed hat adorned with a feather, a matching black cloak, black pants, and white shoes. He also wears white gloves with an eye design on them and carries a belt holding storage scrolls for his weapons.
Grimm consistently speaks in the third person and has polite mannerisms. He is a calm individual who possesses remarkable battle instincts against both Nemesis and other sorcerers. One of his most distinctive traits is a powerful fear of blood; he becomes frightened at the sight of it and is extremely anxious about losing his own blood or having it touch others. This paranoia is so pronounced that he stores his own blood in vials to prevent any accidental exposure. Beyond this phobia, Grimm is discrete, not particularly talkative, and describes himself as shy, preferring to keep his distance from the world.
Grimm is a skilled Hunter sorcerer. When he channels Fantasia to cast spells, his energy manifests as a dark blue color, distinct from that of many other sorcerers. His magical abilities draw from a repertoire that often carries musical references.
His feather bandages are made from the feathers of a feather tree and have extensive practical applications. They can heal wounds on himself and others, absorb Fantasia to reflect attacks, seal objects, and even measure a person's heartbeat to determine if they are lying. He can also use these bandages to miniaturize objects.
Grimm wields several offensive spells. Procella allows him to shoot a beam of blue flame-like energy at an enemy, capable of pushing them back quickly. Veneticium Revelare lets him channel Fantasia into his glove to create slashing Fantasia waves in all directions by spinning like a small tornado; he can also use this ability to see faraway distances. Caeca Nube sends a ball of Fantasia toward an enemy that he can detonate at will, also functioning as a smokescreen. Nube generates an explosion that can create one or more shadow figures that obey his commands.
Grimm's weapons include a standard sword used for close combat. More notably, he wields Kannibal, a massive sword several meters long partially composed of Nemesis wings. This weapon consumes significant Fantasia to operate, but with each swing, the accumulated Fantasia flows into the wing, increasing the weapon's precision and speed, eventually becoming as light as a rapier. The wing portion also serves as an effective shield against Fantasia-based attacks. He stores his weapons within scrolls on his belt and can summon them through his glove. He also possesses a special coffin that can function as a teleportation device, allowing him to transport people to his mysterious manor as an emergency measure or for safekeeping.
Grimm's history remains largely shrouded in mystery. He may have been part of the Inquisition at some point before becoming the sorcerer encountered in the series. A dark past is suggested, involving him having taken many souls, though something now prevents him from continuing this practice, leading him to focus on saving as many people as possible without killing his adversaries except for Nemesis.
Grimm first appears in Rumble Town. He initially mistakes Seth for an ally of the Domitor sorceress Hameline and attacks him, leading to a confrontation. After realizing the misunderstanding, Grimm helps Seth defend the town from the cannons of Konrad, a captain of the Inquisition, and heals Seth's injured arm with his bandages. He works alongside Seth and Mélie to stop Hameline from destroying Rumble Town and later assists the group in escaping from the Inquisition back to Artemis. Following these events, Grimm decides to join Seth on his quest to find Radiant, having grown to like the young sorcerer. However, his motivations for joining are also driven by personal interest, and he pursues his own parallel objectives while traveling with the group.
Grimm's key relationship is with Seth. The two meet through conflict but develop a transactional alliance, with Grimm sometimes requesting Seth's help in obtaining specific items without fully explaining his reasons. He is also aware of stories about a sorcerer who can manipulate Fantasia with his bare hands and initially confuses Seth with this person before concluding he is too young. In the Caislean Merlin arc, he asks Seth to retrieve a memory stone belonging to a witch named Magosia. Grimm also has a servant named Leogon, who cares for his manor in his absence, collects his blood for storage, and looks after occasional guests sent through the teleportation coffin.