TV-Series
Description
Drag is a formidable force in the virtual reality game *NewWorld Online*, renowned as a key member of the Congregation of the Holy Swords guild. His aggressive combat style mirrors his towering, muscular physique and rough-yet-gentlemanly demeanor, complemented by short brown hair and the fearsome alias "Earth Splitter." Specializing in earth-based skills, he wields a double-edged great axe to unleash devastating area-of-effect attacks, charging into battles like a rampaging boar. This relentless approach often destabilizes enemy lines but strains allied coordination, a tactical gap mitigated by trusted allies.
Ranked fifth in the inaugural in-game event, Drag’s reputation solidified during the Guild Competition Arc. Partnering with Frederica, he defended their guild base using skills like *Ground Splitter* and *Burn Axe*, synergizing brute force with her ranged magic. Later, his strategic transfer of the *Berserk* skill to guild leader Payne amplified their assault against the Maple Tree guild—until Maple’s *Atrocity* skill overturned their plans, securing his defeat.
In the Eighth Event Arc, Drag allied temporarily with Dred to hunt high-value targets like Kanade in preliminaries, then joined forces with Yui and Kanade during the main event. He further collaborated with a three-guild coalition, tackling dungeon challenges and raid bosses such as the Ruby Cobra, Crystal Scorpion, and Cthulhu. Beyond combat, he nurtures friendships with Frederica—who offsets his tactical blind spots—and Maple Tree members Chrome and Kanade, sharing strategies privately. An anime-exclusive café scene captures him casually discussing Maple’s rapid growth with Maple and Dred, amused by Frederica’s astonishment.
His arsenal includes active skills like *Earth Breaker* (summoning stone spears) and *Berserk* (eliminating skill delays with trade-offs), alongside passive knockback effects on melee attacks. His monster companion, a golem named Earth, bolsters his battlefield dominance.
Post-Guild Competition, Drag joined Maple’s friends list and attended her guild’s celebration, marking a transition from rival to ally. His evolving alliances across events underscore tactical adaptability and a willingness to transcend guild rivalries, yet his identity as an unstoppable frontline juggernaut endures.
Ranked fifth in the inaugural in-game event, Drag’s reputation solidified during the Guild Competition Arc. Partnering with Frederica, he defended their guild base using skills like *Ground Splitter* and *Burn Axe*, synergizing brute force with her ranged magic. Later, his strategic transfer of the *Berserk* skill to guild leader Payne amplified their assault against the Maple Tree guild—until Maple’s *Atrocity* skill overturned their plans, securing his defeat.
In the Eighth Event Arc, Drag allied temporarily with Dred to hunt high-value targets like Kanade in preliminaries, then joined forces with Yui and Kanade during the main event. He further collaborated with a three-guild coalition, tackling dungeon challenges and raid bosses such as the Ruby Cobra, Crystal Scorpion, and Cthulhu. Beyond combat, he nurtures friendships with Frederica—who offsets his tactical blind spots—and Maple Tree members Chrome and Kanade, sharing strategies privately. An anime-exclusive café scene captures him casually discussing Maple’s rapid growth with Maple and Dred, amused by Frederica’s astonishment.
His arsenal includes active skills like *Earth Breaker* (summoning stone spears) and *Berserk* (eliminating skill delays with trade-offs), alongside passive knockback effects on melee attacks. His monster companion, a golem named Earth, bolsters his battlefield dominance.
Post-Guild Competition, Drag joined Maple’s friends list and attended her guild’s celebration, marking a transition from rival to ally. His evolving alliances across events underscore tactical adaptability and a willingness to transcend guild rivalries, yet his identity as an unstoppable frontline juggernaut endures.