OVA
Description
Choromatsu Matsuno is the third-born of the six identical Matsuno sextuplet brothers. His name is derived from an Edo-era nickname for foolish, fast-running children as well as the onomatopoeia chorochoro, which describes a rushing or quick movement. This etymology directly informs his core personality, as he is characterized by his quick judgment and rapid actions.
As a child, Choromatsu is the fastest of the six brothers and excels in agility-based sports. However, his quickness is not limited to his feet; he is also quick to boast about his abilities and quick to anger, possessing a short, fiery temper. He often prioritizes results over the feelings or safety of others and can be seen as selfish and inconsiderate. This personality is often succinctly described as being quick to judge and quick to flee, indicating a tendency towards cowardice when situations become difficult. He has a dry, matter-of-fact side and can be quite unreliable, sometimes dozing off when he is supposed to be responsible for a task.
Despite these flaws, Choromatsu is a prominent figure among the sextuplets. He forms the most significant duo with his eldest brother, Osomatsu. In the original works, they are the two most distinguished brothers and frequently appear together, causing mischief and acting as partners. Choromatsu often acts as a right-hand man to Osomatsu, but their relationship is not without its complexities. It features a recurring power struggle and rivalry; at times, Choromatsu wishes to assert his own dominance. In one notable instance, when Osomatsu allowed himself to be adopted by a wealthy couple, Choromatsu seized power, becoming a tyrannical leader who whipped his other brothers and even attempted to dominate his father. This authority crumbled immediately upon Osomatsu's return, at which point a remorseful Choromatsu begged to be taken back. This episode highlights his opportunism and his ultimate, if grudging, reliance on his older brother's position as the leader.
His deep bond with Osomatsu is shown to be both a source of conflict and profound psychological impact. In a story set forty years in the future, the two are stranded on a deserted island after Choromatsu sabotages Osomatsu's map in an act of rivalry. The prank backfires, and Osomatsu is trapped in a cave for decades. The guilt from this act, combined with the loss of his brother, causes Choromatsu to lose his mind. When the six brothers are rediscovered as old men, Choromatsu alone has been psychologically stunted and physically remains as a child, trapped in a loop of saying his own name and reciting the alphabet. This dramatic outcome underscores the weight of their relationship and Choromatsu's underlying emotional dependence on Osomatsu, despite their constant squabbling.
Choromatsu's key relationships are primarily defined by his partnership with Osomatsu, though he interacts with all his brothers. Iyami, a recurring antagonist, frequently mispronounces his name as Chocomatsu, a running gag that highlights the character's early lack of distinct identity. In terms of his role in the story, particularly in the original Osomatsu-kun, he serves as a sub-hero and a foil to Osomatsu, often being the one to pull the trigger on their shared schemes or to take charge when his brother is absent.
Regarding his development, a significant look into his future is provided in a one-shot story from 1993 titled Osomatsu-kun Grows Up. In this depiction, the adult Choromatsu becomes a police officer. This career path is thought to reflect his innate characteristic of being quick to act, channeling his restlessness into a form of social order. Physically, he is visually indistinguishable from his brothers in childhood, sharing their uniforms and bowl-cut hair with cowlicks. However, later reprints of the manga and subsequent adaptations have assigned him the color green to help tell him apart. His notable abilities, as established in his youth, include his superior speed over his siblings and his quick thinking, which often makes him the most adept at executing plans and cheating in competitions. He also possesses a surprising emotional depth and capacity for guilt, which can have severe consequences on his mental state.
As a child, Choromatsu is the fastest of the six brothers and excels in agility-based sports. However, his quickness is not limited to his feet; he is also quick to boast about his abilities and quick to anger, possessing a short, fiery temper. He often prioritizes results over the feelings or safety of others and can be seen as selfish and inconsiderate. This personality is often succinctly described as being quick to judge and quick to flee, indicating a tendency towards cowardice when situations become difficult. He has a dry, matter-of-fact side and can be quite unreliable, sometimes dozing off when he is supposed to be responsible for a task.
Despite these flaws, Choromatsu is a prominent figure among the sextuplets. He forms the most significant duo with his eldest brother, Osomatsu. In the original works, they are the two most distinguished brothers and frequently appear together, causing mischief and acting as partners. Choromatsu often acts as a right-hand man to Osomatsu, but their relationship is not without its complexities. It features a recurring power struggle and rivalry; at times, Choromatsu wishes to assert his own dominance. In one notable instance, when Osomatsu allowed himself to be adopted by a wealthy couple, Choromatsu seized power, becoming a tyrannical leader who whipped his other brothers and even attempted to dominate his father. This authority crumbled immediately upon Osomatsu's return, at which point a remorseful Choromatsu begged to be taken back. This episode highlights his opportunism and his ultimate, if grudging, reliance on his older brother's position as the leader.
His deep bond with Osomatsu is shown to be both a source of conflict and profound psychological impact. In a story set forty years in the future, the two are stranded on a deserted island after Choromatsu sabotages Osomatsu's map in an act of rivalry. The prank backfires, and Osomatsu is trapped in a cave for decades. The guilt from this act, combined with the loss of his brother, causes Choromatsu to lose his mind. When the six brothers are rediscovered as old men, Choromatsu alone has been psychologically stunted and physically remains as a child, trapped in a loop of saying his own name and reciting the alphabet. This dramatic outcome underscores the weight of their relationship and Choromatsu's underlying emotional dependence on Osomatsu, despite their constant squabbling.
Choromatsu's key relationships are primarily defined by his partnership with Osomatsu, though he interacts with all his brothers. Iyami, a recurring antagonist, frequently mispronounces his name as Chocomatsu, a running gag that highlights the character's early lack of distinct identity. In terms of his role in the story, particularly in the original Osomatsu-kun, he serves as a sub-hero and a foil to Osomatsu, often being the one to pull the trigger on their shared schemes or to take charge when his brother is absent.
Regarding his development, a significant look into his future is provided in a one-shot story from 1993 titled Osomatsu-kun Grows Up. In this depiction, the adult Choromatsu becomes a police officer. This career path is thought to reflect his innate characteristic of being quick to act, channeling his restlessness into a form of social order. Physically, he is visually indistinguishable from his brothers in childhood, sharing their uniforms and bowl-cut hair with cowlicks. However, later reprints of the manga and subsequent adaptations have assigned him the color green to help tell him apart. His notable abilities, as established in his youth, include his superior speed over his siblings and his quick thinking, which often makes him the most adept at executing plans and cheating in competitions. He also possesses a surprising emotional depth and capacity for guilt, which can have severe consequences on his mental state.