TV-Series
Description
Anisphia Wynn Palettia, often called Anis, is the first princess of the Kingdom of Palettia. Her life took a distinct turn at the age of five when she awoke to the memories of her past life on modern Earth. This recollection of a world without magic, filled with advanced technology, instilled in her a profound and abiding fascination for the fantasy world's most unique feature: magic itself. This internal conflict, the fear of having overwritten the original Anisphia, created a complex identity that she would carry with her.

Despite her deep love for magic, Anisphia is unable to use it through conventional means, a significant deficiency in a society where magical aptitude is a fundamental expectation of nobility. Rather than be defeated by this limitation, she channeled her past-life knowledge into creating a new field of study she named magicology. Magicology is the practice of applying scientific and engineering principles to develop magical tools and devices that anyone, even those without innate magical power, can use. Her workshop, located in a detached palace on the castle grounds, became the birthplace of numerous inventions, including a high-speed magical broom and a blade of mana.

Anisphia possesses a personality that is described as honest, lively, and outgoing. She is famously eccentric, rejecting the strict formalities of royal life in favor of a carefree, individualistic approach. This behavior, along with her unorthodox pursuits, has earned her a reputation among the nobility as the Princess Peculiar or a troublesome figure. To fund her expensive magical research, which requires rare monster materials, she registered as an adventurer and earned the title of the Marauder Princess for her aggressive hunting style. At the start of the story, she had already publicly renounced her claim to the throne, seemingly to free herself from royal duties and allow her younger brother, Algard, to become the heir.

Her role in the story is catalyzed by a dramatic event. While testing her magical broom one night, she crash-landed into a party where her brother was publicly and falsely accusing his fiancée, Euphyllia Magenta, of crimes in order to break their engagement. Realizing Euphyllia was in distress and finding her to be exactly her type, Anisphia spirited her away on her broom and offered her a place as a research assistant. This act of impulsive rescue is the foundation of her most important relationship. What begins as a professional arrangement with Euphyllia deepens into a profound romantic partnership. Anisphia eventually confesses the secret of her reincarnation to Euphyllia, a truth she has shared with no one else. Their bond becomes a central pillar of the narrative, with Anisphia providing Euphyllia with a new purpose, and later, Euphyllia becoming an essential source of emotional support for Anisphia.

In terms of abilities, Anisphia is a highly skilled combatant, wielding her self-made magic blade in close-quarters combat, though she lacks any natural long-range magical attacks. Her most significant power-up comes from a pivotal battle against a rampaging dragon. After the creature was slain, it cursed her, but she ingeniously used parts of its remains to engrave an Impressed Seal on her back. This draconic magicite effectively transformed her into a human-dragon hybrid, granting her enhanced strength, immunity to hypnosis, and a powerful breath weapon. However, this power comes with the severe drawback of slowly transforming her into a dragon and causing extreme exhaustion or unconsciousness with overuse.

Anisphia's character development is tied to her evolving relationship with duty and power. She initially ran from her responsibilities as crown princess, believing herself unfit to rule. However, after her brother Algard staged a failed coup and was exiled, she was forced back into the line of succession. Unwilling to see her give up her dream of a magical revolution to become queen, Euphyllia made a spirit covenant to gain immense power and take Anisphia's place. The two dueled to decide who would rule, a conflict that forced Anisphia to confront her insecurities. After her defeat, Euphyllia became the new crown princess, freeing Anisphia to continue her life's work. By the end of her known story, Anisphia accepts her role as a partner and advisor to Queen Euphyllia, focusing her genius on founding a Ministry of Magic to spread the benefits of magicology to all citizens, finally realizing her dream of making magic accessible to everyone.