TV-Series
Description
Dorothy is a powerful witch and a core member of Team MÄR, hailing from the isolated magic kingdom of Kaldea. She is the younger sister of Diana, the Queen of the Chess Pieces, a fact that places a heavy burden on her shoulders. According to the laws of her homeland, Dorothy bears the solemn responsibility of stopping her sister's destructive actions and permanently putting an end to the war Diana has caused. This duty is not merely a personal mission but a formal task given to her by the elders of Kaldea.
In terms of appearance, Dorothy is notable for her long pink hair, which is typically styled into two high ponytails or braids, and her dark blue eyes. She wears a black, form-fitting dress with slits on the sides, complemented by a black cap, elbow-length gloves, and a white collar adorned with a purple jewel. Her overall look is often associated with her confident and somewhat eccentric nature.
Dorothy’s personality is a blend of contrasting traits. She is often flirtatious and self-assured, and she is highly conscious of her own attractiveness, frequently using her charm and beauty to persuade the male members of Team MÄR, usually with great success. She has developed a protective disposition towards the protagonist, Ginta Toramizu, whom she affectionately nicknames Gin-tan. This close bond often leads her to feel inwardly annoyed by Snow’s presence, despite their occasional cooperation on the battlefield. Complicating their dynamic further is the unusual family connection; because Dorothy's sister Diana is Snow's stepmother, this technically makes Dorothy Snow's step-aunt.
Despite her flirtatious and often playful demeanor, Dorothy is a formidable and ruthless fighter. In battle, she can be cruel and deadly, showing little hesitation in dispatching her enemies from the Chess Pieces. Her companion Alviss once noted his gratitude that Dorothy is an ally rather than an enemy, a testament to her immense power. However, after meeting Ginta and making him a promise, she changes her approach and vows not to kill her opponents, a promise she largely keeps, reserving lethal force only for exceptional circumstances, such as her final confrontation with her sister. Beneath her strong and rational exterior, she is described as a sweet and sensitive girl who rarely shows her tears except in moments of extreme desperation. Though social, she often keeps a part of herself separate from the rest of the group.
Dorothy’s primary motivation throughout the story is to fulfill her duty to Kaldea by stopping her sister, Diana. However, this mission is deeply personal and emotionally fraught. While she is dedicated to completing her task, she harbors a great affection for her older sister, and the prospect of killing her causes her tremendous inner suffering. This internal conflict defines much of her character arc, as she must reconcile her sense of duty with her familial love. In the sequel series MÄR Omega, set six years after the original story, Dorothy has matured into a thoughtful adult woman who has completed her journey to recover the stolen ÄRMs. She now lives in Kaldea, where she serves as a protector of the empire and a mentor to a new generation of characters like Kai and Elisa.
Her role within the story is that of a powerful ally and a key strategist. As a member of Team MÄR, she participates in the War Games, the tournament against the Chess Pieces, where she achieves several significant victories. She also serves as a mentor to Jack, taking him on as an apprentice and teaching him how to maximize the potential of his own ÄRMs. Her knowledge of Kaldea and her dimensional ÄRMs are crucial for transporting the team and revealing vital information about the enemy.
Dorothy is a skilled collector and user of ÄRMs, magical items that grant various powers. She has a particular interest in acquiring uncommon ÄRMs for her collection and prefers using Guardian and wind-themed ÄRMs in battle. Among her most notable abilities is her use of the Broom of Zephyrus, a Nature ÄRM that takes the form of a flying broom. She uses it for flight and to shape her elemental power, capable of creating everything from gentle breezes to devastating tornadoes and sharp, cutting gusts of wind. The Ring Dagger is a Celtic Weapon ÄRM she wields with deadly precision, capable of killing in a single strike. This dagger holds great significance, as she ultimately uses it to fulfill her duty and kill her sister.
She commands a variety of powerful Guardian ÄRMs. Her most famous is Toto, officially named Raindog, a giant, sentient three-tailed dog that can consume anything, from common metals to powerful magical weapons and even other Guardian ÄRMs. Another is Crazy Quilt, a whimsical, loud-mouthed female puppet that can levitate and move with great agility, generating ultra-loud sonic waves to disorient enemies. The Crucified Scarecrow is another unique Guardian, a ragged figure that spins at wild speeds to deliver a deadly double blow with its metallic drill hat. Dorothy also possesses several Dimensional ÄRMs, including Andata, a ring that allows her to teleport to any location she has visited before, and Zipper, which creates a portal to an extra-dimensional space where she stores her vast collection of ÄRMs.
In terms of appearance, Dorothy is notable for her long pink hair, which is typically styled into two high ponytails or braids, and her dark blue eyes. She wears a black, form-fitting dress with slits on the sides, complemented by a black cap, elbow-length gloves, and a white collar adorned with a purple jewel. Her overall look is often associated with her confident and somewhat eccentric nature.
Dorothy’s personality is a blend of contrasting traits. She is often flirtatious and self-assured, and she is highly conscious of her own attractiveness, frequently using her charm and beauty to persuade the male members of Team MÄR, usually with great success. She has developed a protective disposition towards the protagonist, Ginta Toramizu, whom she affectionately nicknames Gin-tan. This close bond often leads her to feel inwardly annoyed by Snow’s presence, despite their occasional cooperation on the battlefield. Complicating their dynamic further is the unusual family connection; because Dorothy's sister Diana is Snow's stepmother, this technically makes Dorothy Snow's step-aunt.
Despite her flirtatious and often playful demeanor, Dorothy is a formidable and ruthless fighter. In battle, she can be cruel and deadly, showing little hesitation in dispatching her enemies from the Chess Pieces. Her companion Alviss once noted his gratitude that Dorothy is an ally rather than an enemy, a testament to her immense power. However, after meeting Ginta and making him a promise, she changes her approach and vows not to kill her opponents, a promise she largely keeps, reserving lethal force only for exceptional circumstances, such as her final confrontation with her sister. Beneath her strong and rational exterior, she is described as a sweet and sensitive girl who rarely shows her tears except in moments of extreme desperation. Though social, she often keeps a part of herself separate from the rest of the group.
Dorothy’s primary motivation throughout the story is to fulfill her duty to Kaldea by stopping her sister, Diana. However, this mission is deeply personal and emotionally fraught. While she is dedicated to completing her task, she harbors a great affection for her older sister, and the prospect of killing her causes her tremendous inner suffering. This internal conflict defines much of her character arc, as she must reconcile her sense of duty with her familial love. In the sequel series MÄR Omega, set six years after the original story, Dorothy has matured into a thoughtful adult woman who has completed her journey to recover the stolen ÄRMs. She now lives in Kaldea, where she serves as a protector of the empire and a mentor to a new generation of characters like Kai and Elisa.
Her role within the story is that of a powerful ally and a key strategist. As a member of Team MÄR, she participates in the War Games, the tournament against the Chess Pieces, where she achieves several significant victories. She also serves as a mentor to Jack, taking him on as an apprentice and teaching him how to maximize the potential of his own ÄRMs. Her knowledge of Kaldea and her dimensional ÄRMs are crucial for transporting the team and revealing vital information about the enemy.
Dorothy is a skilled collector and user of ÄRMs, magical items that grant various powers. She has a particular interest in acquiring uncommon ÄRMs for her collection and prefers using Guardian and wind-themed ÄRMs in battle. Among her most notable abilities is her use of the Broom of Zephyrus, a Nature ÄRM that takes the form of a flying broom. She uses it for flight and to shape her elemental power, capable of creating everything from gentle breezes to devastating tornadoes and sharp, cutting gusts of wind. The Ring Dagger is a Celtic Weapon ÄRM she wields with deadly precision, capable of killing in a single strike. This dagger holds great significance, as she ultimately uses it to fulfill her duty and kill her sister.
She commands a variety of powerful Guardian ÄRMs. Her most famous is Toto, officially named Raindog, a giant, sentient three-tailed dog that can consume anything, from common metals to powerful magical weapons and even other Guardian ÄRMs. Another is Crazy Quilt, a whimsical, loud-mouthed female puppet that can levitate and move with great agility, generating ultra-loud sonic waves to disorient enemies. The Crucified Scarecrow is another unique Guardian, a ragged figure that spins at wild speeds to deliver a deadly double blow with its metallic drill hat. Dorothy also possesses several Dimensional ÄRMs, including Andata, a ring that allows her to teleport to any location she has visited before, and Zipper, which creates a portal to an extra-dimensional space where she stores her vast collection of ÄRMs.