TV-Series
Description
Helen Shard is a prominent supporting character in The Beginning After The End, known for her role as a skilled magic archer and a key member of the renowned adventurer party, the Twin Horns. She originally joined the party as a member specializing in ranged combat, later rising to the position of leader after the retirement of the original leader, Reynolds Leywin.
In terms of appearance, Helen is described as having sharp eyes, a perky nose, and thin red lips. Her hair is shoulder-length and typically tied tightly back, contributing to a practical and almost boyish look. Her figure is noted to be flat-chested, and she maintains a composed and calm demeanor that often makes her seem more mature and level-headed than her fellow party members, such as the boisterous Adam Krensh or the flirty Angela Rose. Her typical adventuring gear includes fingerless gloves and thigh-high boots, and she is depicted with blue hair and yellow eyes.
Helen’s background is deeply intertwined with the Leywin family. She was a member of the Twin Horns when they traveled with Reynolds, his wife Alice, and their young son Arthur Leywin to the city of Xyrus. During this journey, the group was ambushed by bandits. In the ensuing chaos, Arthur was forced to push his mother out of the way of an attack, leading to him falling off a cliff. The party feared the worst, believing Arthur had perished. When Arthur miraculously survived and was reunited with his family in Xyrus, the Twin Horns, including Helen, visited him and tearfully embraced him, demonstrating their deep emotional connection to the family.
As the story progresses into the war against the continent of Alacrya, Helen’s role evolves significantly. By this time, she has officially taken over leadership of the Twin Horns. She is deployed to the front lines, specifically to an area known as the Wall, a series of fortresses built to hold back the Alacryan forces and the monstrous beasts they command. Here, she leads her party in brutal underground battles, fighting not only enemy mages but also mana beasts controlled by Alacryan mutates. Her leadership is characterized by a calm and authoritative manner, directed with a surprising amount of authority when issuing orders to her comrades. She also engages in strategic discussions and reconnaissance, showing that her responsibilities have grown from simple adventuring to high-stakes military operations.
Her personality is defined by composure and maturity, particularly in contrast to her more eccentric companions. However, she is not cold; she has shown deep affection for the Leywin family, treating Arthur and his younger sister Eleanor as if they were her own family. In the midst of war, this calmness allows her to be a reliable confidant, having mature and sobering conversations with younger characters like Tessia Eralith about the grim realities of combat and the psychological toll of fighting against Alacryan soldiers who resort to kidnapping and torture. She is capable of extending warmth and respect to allies while also being a stern and effective leader on the battlefield.
Helen’s notable abilities center on her role as an augmenter who specializes in magic archery. She channels mana into her arrows to enhance their destructive power and accuracy, making her a long-range threat. Her physical appearance and practical combat style reflect her no-nonsense approach to her duties. As a high-ranking adventurer and later a key combatant in a continental war, her skills are consistently portrayed as reliable and formidable, allowing her to survive and lead in some of the most dangerous conflict zones in the world of Dicathen.
In terms of appearance, Helen is described as having sharp eyes, a perky nose, and thin red lips. Her hair is shoulder-length and typically tied tightly back, contributing to a practical and almost boyish look. Her figure is noted to be flat-chested, and she maintains a composed and calm demeanor that often makes her seem more mature and level-headed than her fellow party members, such as the boisterous Adam Krensh or the flirty Angela Rose. Her typical adventuring gear includes fingerless gloves and thigh-high boots, and she is depicted with blue hair and yellow eyes.
Helen’s background is deeply intertwined with the Leywin family. She was a member of the Twin Horns when they traveled with Reynolds, his wife Alice, and their young son Arthur Leywin to the city of Xyrus. During this journey, the group was ambushed by bandits. In the ensuing chaos, Arthur was forced to push his mother out of the way of an attack, leading to him falling off a cliff. The party feared the worst, believing Arthur had perished. When Arthur miraculously survived and was reunited with his family in Xyrus, the Twin Horns, including Helen, visited him and tearfully embraced him, demonstrating their deep emotional connection to the family.
As the story progresses into the war against the continent of Alacrya, Helen’s role evolves significantly. By this time, she has officially taken over leadership of the Twin Horns. She is deployed to the front lines, specifically to an area known as the Wall, a series of fortresses built to hold back the Alacryan forces and the monstrous beasts they command. Here, she leads her party in brutal underground battles, fighting not only enemy mages but also mana beasts controlled by Alacryan mutates. Her leadership is characterized by a calm and authoritative manner, directed with a surprising amount of authority when issuing orders to her comrades. She also engages in strategic discussions and reconnaissance, showing that her responsibilities have grown from simple adventuring to high-stakes military operations.
Her personality is defined by composure and maturity, particularly in contrast to her more eccentric companions. However, she is not cold; she has shown deep affection for the Leywin family, treating Arthur and his younger sister Eleanor as if they were her own family. In the midst of war, this calmness allows her to be a reliable confidant, having mature and sobering conversations with younger characters like Tessia Eralith about the grim realities of combat and the psychological toll of fighting against Alacryan soldiers who resort to kidnapping and torture. She is capable of extending warmth and respect to allies while also being a stern and effective leader on the battlefield.
Helen’s notable abilities center on her role as an augmenter who specializes in magic archery. She channels mana into her arrows to enhance their destructive power and accuracy, making her a long-range threat. Her physical appearance and practical combat style reflect her no-nonsense approach to her duties. As a high-ranking adventurer and later a key combatant in a continental war, her skills are consistently portrayed as reliable and formidable, allowing her to survive and lead in some of the most dangerous conflict zones in the world of Dicathen.