Gorm holds the position of one of the Seven Sages in Team Plasma, a high-ranking role within the organization dedicated to liberating Pokémon from human ownership. In *Pokémon Black and White*, he first appears in Pinwheel Forest overseeing the abandonment of the Dragon Skull, having deemed it irrelevant to Team Plasma's objectives. Later, he confronts the Unova Gym Leaders at N's Castle, justifying Team Plasma's actions using philosophical proverbs drawn from sources like Sun Tzu's *The Art of War* and classical texts such as *The Analects*. Following the defeat of Team Plasma's leader Ghetsis, Gorm is encountered in the Dreamyard. There, he provides the player with TM75 (Swords Dance) and reflects on the failed strategy of relying on surprise to assert dominance. He is subsequently arrested by Looker of the International Police. In *Pokémon Black 2 and White 2*, Gorm reappears in Pinwheel Forest. He acknowledges his past role within Team Plasma while expressing regret over past mistakes, stating he came to admonish a former ally only to find the situation resolved. This prompts him to reflect on the importance of correcting errors. He avoids confrontation with the player and Cheren, emphasizing his non-hostile intentions and departure from his former organization's methods. Within the *Pokémon Generations* animated miniseries, specifically the episode *The Uprising*, Gorm is depicted among the Seven Sages during the emergence of N's Castle. He participates in a collective declaration that those opposing Team Plasma's fate will perish, reinforcing Ghetsis' vision for Unova's subjugation. In the *Pokémon Adventures* manga, Gorm initially demonstrates loyalty to Ghetsis. He orchestrates the theft of a Dragon-type fossil from the Nacrene Museum, using his male Cofagrigus to animate the skeleton via its Ability, Mummy, and the move Guard Split. He battles the protagonist Black and Gym Leader Burgh in Pinwheel Forest but retreats after defeat. During Team Plasma's assault on the Pokémon League, he aids in capturing Gym Leaders and deploying Pokémon like Mandibuzz or Zweilous against resistance fighters. Following Team Plasma's initial defeat, Gorm shifts allegiance to factions upholding N's ideals over Ghetsis'. He collaborates with Iris, Alder, and Champion Benga in training sessions at White Forest and White Treehollow, where he commands a Sigilyph seen using Stored Power. In the *Black 2 & White 2* arc, he actively opposes the revived Team Plasma, providing critical intelligence on Kyurem's origins at Giant Chasm and assisting allies against Colress and the Plasma Frigate. Gorm's battle tactics emphasize psychological manipulation, exploiting surprise to incapacitate opponents. His international names derive from words for "blue", such as Gaelic "Gorm" or Spanish "azul", reflecting thematic consistency across localizations.

Titles

Gorm

Guest