Reiss Vulfe is a shadowy operative shrouded in enigma, employing aliases like Jean Bernard, a Lubian noble, and Fenris, Pontiff of Tonelico, to mask his true agenda as the Proxia Empire’s ambassador. His schemes destabilize the Strahl Region through calculated political manipulation, engineered wars, and covert assaults using magically altered monsters. Mastery of forbidden arts allows him to twist humans into revenants via cursed stones, craft artificial labyrinths tied to demonic forces, and command teleportation magic through rare spirit artifacts—all rooted in ancient knowledge from the Divine-Demon War.
His non-human nature surfaces through unnerving abilities: command over monstrous legions, suppression of human emotion, and a speculated link to the Six Wise Gods’ familiars. He evades direct clashes with Rio, fearing the Dragon King’s heir, and manipulates proxies like Lucius Orgueil—arming the knight with enhanced weapons and artificial enhancements to advance mutual interests until deeming him an unstable liability. Collaborating with Proxia’s King Nidoll, Reiss engineers Lucius’s elimination while maintaining fragile alliances with Beltrum and Rubia factions, all while covertly inciting crises like the Armande raids and Spirit Folk abductions.
Reiss weaves intricate webs of deception, testing heroes’ divine arms and exploiting political fractures to fuel chaos. His shadow pocket harbors monsters and tools for experiments that birth supernatural entities, blurring lines between life and abomination. Though his end goals stay veiled, each scheme probes the limits of ancient magics and the sealed powers of transcendental beings. As Rio’s influence grows, Reiss pivots from overt confrontation to subtler machinations, preserving his aliases and leveraging his forgotten status as a high-tier spirit mage. His relentless orchestration of discord cements his legacy as a catalyst for upheaval, intertwined with the unresolved secrets of the Divine-Demon War’s buried truths.