Description
The Kingdom of Parsemis, a land blessed by an ancient dragon, is the setting for a dark revelation. Its villainous Prime Minister, Andrim (or Anderheim), suddenly regains the memories of his past life as a player of an otome game. He realizes that his world is in fact the game world, specifically the setting of a title he once knew as Dragon and the Priestess.
The narrative conflict ignites when his daughter Julieta’s engagement to the crown prince is broken. In the original game’s storyline, both Andrim and his daughter are the villainous antagonists fated to be executed. Refusing to accept this grim destiny, the Prime Minister decides to use his foreknowledge of the game’s events to completely overturn the plot.
The story follows Andrim as he schemes to trap the game’s heroic conquest targets, who are naturally aligned with the crown prince. His plan is ruthless and all-encompassing; he is prepared to go to any length to secure his and his daughter’s survival. This includes attempting to seduce his own rivals, adding a complex layer of psychological and political maneuvering to his revenge. The manga explores the consequences of a minor character taking control of a narrative designed for his destruction.
Notable narrative arcs include the initial confrontation where the engagement is broken and memories return, followed by Andrim’s strategic counterattacks against the prince’s faction. Later developments expand the scope beyond Parsemis, introducing a journey to the Eastern Kingdom of Hinoe. This arc is driven by a search for clues to lift the Asbal bloodline curse, where the protagonists encounter a young princess who pleads for their help to save her nation. The story blends isekai and otome game tropes with a focus on revenge, political drama, and the unique perspective of a father protagonist.
The narrative conflict ignites when his daughter Julieta’s engagement to the crown prince is broken. In the original game’s storyline, both Andrim and his daughter are the villainous antagonists fated to be executed. Refusing to accept this grim destiny, the Prime Minister decides to use his foreknowledge of the game’s events to completely overturn the plot.
The story follows Andrim as he schemes to trap the game’s heroic conquest targets, who are naturally aligned with the crown prince. His plan is ruthless and all-encompassing; he is prepared to go to any length to secure his and his daughter’s survival. This includes attempting to seduce his own rivals, adding a complex layer of psychological and political maneuvering to his revenge. The manga explores the consequences of a minor character taking control of a narrative designed for his destruction.
Notable narrative arcs include the initial confrontation where the engagement is broken and memories return, followed by Andrim’s strategic counterattacks against the prince’s faction. Later developments expand the scope beyond Parsemis, introducing a journey to the Eastern Kingdom of Hinoe. This arc is driven by a search for clues to lift the Asbal bloodline curse, where the protagonists encounter a young princess who pleads for their help to save her nation. The story blends isekai and otome game tropes with a focus on revenge, political drama, and the unique perspective of a father protagonist.
Comment(s)
Staff
- StoryMajuro Kaname
- Art
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