TV-Series
Description
Alina Clover is the protagonist of her story and serves as a receptionist at the Ifool Counter of the Adventurer's Guild. She is seventeen years old, stands 155 centimeters tall, and has distinctive jade-colored eyes. Her birthday is November 23rd. Alina possesses a first-class license, a credential awarded only to the top ten percent of capable individuals in her world. Despite her young age, she is in her third year of employment at the guild, having worked there since she was a teenager.
Alina’s background explains her fierce commitment to her current career. She grew up in a rural area, where her family ran an inn for adventurers. As a child, she was fascinated by the stories told by the adventurers who passed through and initially dreamed of becoming one herself. A local adventurer named Shroud, whom she looked up to, advised her to become a guild receptionist instead, describing it as a safe and stable job. After Shroud was killed in action, Alina took his advice to heart, deciding to seek a secure and predictable office job rather than the dangerous life of an adventurer.
This quest for stability is the core of Alina’s personality and motivations. Her primary driving force is a deep-seated and passionate hatred for overtime work. She values her personal time above almost all else, enjoying simple pleasures like drinking alcohol after work, sleeping in on her days off, and eating sweets alone. Her goal is not wealth or glory but to live freely and clock out on time. At work, she is responsible, caring, and professional, particularly towards her junior colleague, Lyra, whom she helps navigate the difficulties of the job. However, when faced with anything that threatens to keep her at the office past closing time, she becomes irritable, sarcastic, and explosive. This contradiction between her desire for a quiet life and her extreme actions to protect it forms the core of her character.
Her role in the story is defined by the secret double life she leads to enforce her no-overtime rule. When a powerful monster or a backlog of quests threatens to generate excessive paperwork and delay her departure, Alina takes matters into her own hands. Disguising her identity, she becomes known as the Executioner or the Great Executioner, a mysterious and overwhelmingly powerful warrior who appears to solo bosses and clear dungeons. She uses this secret identity to resolve crises before they can create more work for her, essentially working a second, illegal job as an adventurer to protect her primary, mundane one. This creates a constant risk of exposure that drives much of the plot, especially when the sharp-eyed adventurer Jade Scrade begins to suspect her secret.
Alina’s key relationships further define her world. Her bond with Lyra is that of a mentor and protector, always teaching her tricks to survive the administrative workload. She has a direct and often confrontational relationship with her boss, the guild master Glen Garia, even famously grabbing him by the collar after a battle to demand the elimination of overtime. She meets the legendary receptionist Rosetta Ruberry, whose workaholic nature Alina does not wish to emulate, and she dislikes being compared to her. Her most significant relationship is with Jade Scrade, an elite adventurer who is intrigued by her secret strength. While he persistently courts her, she initially distrusts adventurers and tries to keep her distance, though their dynamic evolves over time.
Alina undergoes subtle but significant development throughout the narrative. Her past as a child who wanted to be an adventurer is contrasted with her current life, showing how trauma and a desire for safety shaped her choices. While her hatred of overtime remains constant, she is forced to adapt as her secret life complicates her day job. For instance, after accidentally destroying a tournament's grand prize with a flick of her finger, she has to participate in the very event she was trying to avoid in order to cover her tracks. In one arc, she is caught in a time loop, which she must navigate not by fighting a great evil, but by rearranging her sightseeing schedule to avoid being borrowed by another branch and forced to work overtime. These events show her growing from a simple overtime-avoider into someone who must creatively solve increasingly absurd problems to maintain her work-life balance.
Alina’s most notable ability is her divine skill, a legendary power of the highest rank known as a Dia skill. She does not fully understand why she can use this power, which is considered to be on the level of the gods. Her specific manifestation of this power allows her to summon a massive war hammer, which she wields with enough force to shatter indestructible artifacts with one hand. This ability, sometimes referred to as the Titan's Destroying Hammer, has no supernatural defense component, meaning her physical body is still vulnerable despite her immense offensive power. She uses this overwhelming strength not for conquest or adventure, but as a tool to eliminate work, single-handedly defeating demon gods and other world-ending threats purely so they do not create a paperwork backlog.
Alina’s background explains her fierce commitment to her current career. She grew up in a rural area, where her family ran an inn for adventurers. As a child, she was fascinated by the stories told by the adventurers who passed through and initially dreamed of becoming one herself. A local adventurer named Shroud, whom she looked up to, advised her to become a guild receptionist instead, describing it as a safe and stable job. After Shroud was killed in action, Alina took his advice to heart, deciding to seek a secure and predictable office job rather than the dangerous life of an adventurer.
This quest for stability is the core of Alina’s personality and motivations. Her primary driving force is a deep-seated and passionate hatred for overtime work. She values her personal time above almost all else, enjoying simple pleasures like drinking alcohol after work, sleeping in on her days off, and eating sweets alone. Her goal is not wealth or glory but to live freely and clock out on time. At work, she is responsible, caring, and professional, particularly towards her junior colleague, Lyra, whom she helps navigate the difficulties of the job. However, when faced with anything that threatens to keep her at the office past closing time, she becomes irritable, sarcastic, and explosive. This contradiction between her desire for a quiet life and her extreme actions to protect it forms the core of her character.
Her role in the story is defined by the secret double life she leads to enforce her no-overtime rule. When a powerful monster or a backlog of quests threatens to generate excessive paperwork and delay her departure, Alina takes matters into her own hands. Disguising her identity, she becomes known as the Executioner or the Great Executioner, a mysterious and overwhelmingly powerful warrior who appears to solo bosses and clear dungeons. She uses this secret identity to resolve crises before they can create more work for her, essentially working a second, illegal job as an adventurer to protect her primary, mundane one. This creates a constant risk of exposure that drives much of the plot, especially when the sharp-eyed adventurer Jade Scrade begins to suspect her secret.
Alina’s key relationships further define her world. Her bond with Lyra is that of a mentor and protector, always teaching her tricks to survive the administrative workload. She has a direct and often confrontational relationship with her boss, the guild master Glen Garia, even famously grabbing him by the collar after a battle to demand the elimination of overtime. She meets the legendary receptionist Rosetta Ruberry, whose workaholic nature Alina does not wish to emulate, and she dislikes being compared to her. Her most significant relationship is with Jade Scrade, an elite adventurer who is intrigued by her secret strength. While he persistently courts her, she initially distrusts adventurers and tries to keep her distance, though their dynamic evolves over time.
Alina undergoes subtle but significant development throughout the narrative. Her past as a child who wanted to be an adventurer is contrasted with her current life, showing how trauma and a desire for safety shaped her choices. While her hatred of overtime remains constant, she is forced to adapt as her secret life complicates her day job. For instance, after accidentally destroying a tournament's grand prize with a flick of her finger, she has to participate in the very event she was trying to avoid in order to cover her tracks. In one arc, she is caught in a time loop, which she must navigate not by fighting a great evil, but by rearranging her sightseeing schedule to avoid being borrowed by another branch and forced to work overtime. These events show her growing from a simple overtime-avoider into someone who must creatively solve increasingly absurd problems to maintain her work-life balance.
Alina’s most notable ability is her divine skill, a legendary power of the highest rank known as a Dia skill. She does not fully understand why she can use this power, which is considered to be on the level of the gods. Her specific manifestation of this power allows her to summon a massive war hammer, which she wields with enough force to shatter indestructible artifacts with one hand. This ability, sometimes referred to as the Titan's Destroying Hammer, has no supernatural defense component, meaning her physical body is still vulnerable despite her immense offensive power. She uses this overwhelming strength not for conquest or adventure, but as a tool to eliminate work, single-handedly defeating demon gods and other world-ending threats purely so they do not create a paperwork backlog.