Movie
Description
Perô is the protagonist of the anime film Puss n' Boots Around the World, a 1976 adventure movie in which nearly all characters are anthropomorphic animals. He is an anthropomorphic cat who dresses in a musketeer-style outfit with long boots and carries a sword, and he is the same character who appears throughout the Toei Puss in Boots series. His backstory is carried over from earlier installments: he broke the law of the cat kingdom by saving mice, an act considered illegal for a cat, and was consequently declared an outlaw and forced to live as a wanderer while being hunted by three cat assassins. In this film, he has settled into a job as a restaurant waiter, but his past as a fugitive continues to follow him.
In personality, Perô is an optimist with a strong, confident manner and a well-developed sense of justice. He is quick-witted and highly resourceful, and he is willing to use any means available, including schemes that are not entirely honest, to reach his goals. A distinctive visual trait is that his whiskers straighten and spark whenever a clever idea comes to him, signaling his talent for fast thinking and improvisation in difficult situations. Although he is often confident and even boastful, his actions consistently show loyalty to his friends and a willingness to stand up for those who are treated unfairly.
His central motivation in the story comes from a bet. After an argument with Lord Grumon, an arrogant and wealthy patron of the restaurant, Perô declares that he can travel around the world in eighty days. The stakes are severe: if he succeeds, Grumon must hand over his entire fortune, but if he fails, Perô becomes Grumon's slave for the rest of his life. The journey is therefore driven by his pride, his commitment to his word, and his determination to avoid a lifetime of servitude, while his protective instincts push him to help others he encounters along the way.
Perô is the driving force of the plot, and his journey forms the entire structure of the film. He departs with two close companions: Carter, a kindly and easygoing hippopotamus who works as a cook and handles the group's meals, and a father-and-son pair of mice who are friendly with him despite the usual enmity between cats and mice. His main opponent is Grumon, who tries everything to prevent Perô from completing the trip on time. Grumon sends agents to sabotage the journey, including Professor Garigari, a wolf scientist in a top hat and monocle who uses various machines such as a giant mammoth mecha to attack the travelers, and a mysterious, beautiful cat woman named Suzanna, who pretends to be attacked so that Perô will come to her aid before she drugs his wine and puts him to sleep. The three killer cats from his past also reappear as recurring pursuers who chase him around the world.
Over the course of the story, Perô shows steady development as a character. He begins as a somewhat reckless wanderer living from day to day, but the bet gives him a clear goal and forces him to take responsibility not only for himself but for his companions. He remains cheerful and determined even when the journey is nearly derailed by sabotage, and his loyalty to his friends becomes increasingly central to his actions. His willingness to trust others, including mice who would ordinarily be his natural prey, reflects his belief that character matters more than instinct or social rules.
Perô's notable abilities include skilled swordsmanship, quick thinking under pressure, and a talent for persuasion and deception. He is highly dexterous with his hands and demonstrates practical inventiveness by building his own submarine and airplane in order to continue the trip when ordinary transport fails. His greatest strengths, however, are his sharp mind and his ability to inspire cooperation in others, allowing him to turn even the most difficult setbacks into opportunities to move forward. In some international versions of the film, such as the English dub, he is known under the name Pussty, but the character remains the same clever and adventurous cat at the center of the story.
In personality, Perô is an optimist with a strong, confident manner and a well-developed sense of justice. He is quick-witted and highly resourceful, and he is willing to use any means available, including schemes that are not entirely honest, to reach his goals. A distinctive visual trait is that his whiskers straighten and spark whenever a clever idea comes to him, signaling his talent for fast thinking and improvisation in difficult situations. Although he is often confident and even boastful, his actions consistently show loyalty to his friends and a willingness to stand up for those who are treated unfairly.
His central motivation in the story comes from a bet. After an argument with Lord Grumon, an arrogant and wealthy patron of the restaurant, Perô declares that he can travel around the world in eighty days. The stakes are severe: if he succeeds, Grumon must hand over his entire fortune, but if he fails, Perô becomes Grumon's slave for the rest of his life. The journey is therefore driven by his pride, his commitment to his word, and his determination to avoid a lifetime of servitude, while his protective instincts push him to help others he encounters along the way.
Perô is the driving force of the plot, and his journey forms the entire structure of the film. He departs with two close companions: Carter, a kindly and easygoing hippopotamus who works as a cook and handles the group's meals, and a father-and-son pair of mice who are friendly with him despite the usual enmity between cats and mice. His main opponent is Grumon, who tries everything to prevent Perô from completing the trip on time. Grumon sends agents to sabotage the journey, including Professor Garigari, a wolf scientist in a top hat and monocle who uses various machines such as a giant mammoth mecha to attack the travelers, and a mysterious, beautiful cat woman named Suzanna, who pretends to be attacked so that Perô will come to her aid before she drugs his wine and puts him to sleep. The three killer cats from his past also reappear as recurring pursuers who chase him around the world.
Over the course of the story, Perô shows steady development as a character. He begins as a somewhat reckless wanderer living from day to day, but the bet gives him a clear goal and forces him to take responsibility not only for himself but for his companions. He remains cheerful and determined even when the journey is nearly derailed by sabotage, and his loyalty to his friends becomes increasingly central to his actions. His willingness to trust others, including mice who would ordinarily be his natural prey, reflects his belief that character matters more than instinct or social rules.
Perô's notable abilities include skilled swordsmanship, quick thinking under pressure, and a talent for persuasion and deception. He is highly dexterous with his hands and demonstrates practical inventiveness by building his own submarine and airplane in order to continue the trip when ordinary transport fails. His greatest strengths, however, are his sharp mind and his ability to inspire cooperation in others, allowing him to turn even the most difficult setbacks into opportunities to move forward. In some international versions of the film, such as the English dub, he is known under the name Pussty, but the character remains the same clever and adventurous cat at the center of the story.